Open coderbot16 opened 3 years ago
This is caused by the fact that Iris can't immediately determine whether the minecraft:item
, minecraft:item_slime
, and minecraft:item_snowball
particles have translucent or opaque sprite textures (the particle
value in the model format). While it would be possible to analyze the sprite texture (or hardcode translucency state for each item type) to determine this information, it isn't very straightforward. This means that currently opaque eating particles are rendered after water, causing issues with Sildur's Vibrant Shaders.
Currently, OptiFine for 1.16+ has the same behavior.
I think that this can be addressed in a similar way to the other particle issues.