Irkka / dml

A game of great cunning and treachery.
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Rogue Jester unbalanced if too many Character Power Phases? #10

Open aksiooma opened 9 years ago

aksiooma commented 9 years ago

Probable issue

Feedback from playtesting suggests that Rogue Jester's ultimate power is too weak compared to all other powers, when players can play their character cards at the End of every turn and at the Start of every round. Rogue Jester is more likely to become a useless card as a single character card if players play more evenly emblems and character powers throughout the game.

If an issue: 1. removing the character power phase from the start of a round might balance the power of Rogue Jester when probability for good scenario increases when the use of cards gets narrower and power stacks are larger.

Irkka commented 9 years ago

Removing any one of the Character Power Phases creates an imbalance between players.

Secondly, IMO Rogue Jester is not a counter, it's primarily supposed to be a support card that helps players to manipulate the Character Power Stack to their favor – counter the counter so to speak.