void BeloteContext::CardPlayed(const std::string &card)
{
// Notify players that a card is played by current player
sf::Packet packet;
packet << PT_GameContextPacket << BCPT_CardPlayed
<< card << d->m_CurrentPlayer;
std::for_each(d->m_Players.begin(), d->m_Players.end(),
[&] (Players::reference player) { player->GetSocket().Send(packet); }
);
Vérifier l'état de la socket, doh...
Original issue reported on code.google.com by dbul...@gmail.com on 16 Apr 2011 at 10:00
Original issue reported on code.google.com by
dbul...@gmail.com
on 16 Apr 2011 at 10:00