Not sure if anyone will find this useful, but while playing around with the demo scenes, I found myself wishing I could control the camera with the right analog stick. Figured I may as well share my work.
ProjectSettings/InputManager.asset: Added two inputs for RightH & RightV (tested with PS3 controller on Win7 using xbox 360 input driver)
PlayerInputController.cs: When the .x or .y value of rightStickInput is non-zero, they're injected into the MouseInput vector
PlayerInputController.cs: Added a configurable multiplier for controlling relative speed of rightStickInput
Not sure if anyone will find this useful, but while playing around with the demo scenes, I found myself wishing I could control the camera with the right analog stick. Figured I may as well share my work.
Note I'm using Unity 5.2.2f1