Using a potion (for example) while it is still on cooldown will reset your autoattack timer. It should only reset when actually using the item. Considering how inaccurate the item timers are "You can't drink that for another X seconds." displaying the exact same time for multiple seconds in a row, it makes it really annoying to use items while in combat since we can't tell for sure if our items are off cooldown, forcing us to waste autoattacks. We have no active skills, all we can do is autoattack and wasting attacks is a huge damage loss.
I suggest making it so your autoattack timer will only reset if the item you're trying to use/consume actually gets used (assuming this is intended and not a bug), and fixing consumable timers so they display the cooldown remaining accurately instead of what seems like an approximation.
Using a potion (for example) while it is still on cooldown will reset your autoattack timer. It should only reset when actually using the item. Considering how inaccurate the item timers are "You can't drink that for another X seconds." displaying the exact same time for multiple seconds in a row, it makes it really annoying to use items while in combat since we can't tell for sure if our items are off cooldown, forcing us to waste autoattacks. We have no active skills, all we can do is autoattack and wasting attacks is a huge damage loss.
I suggest making it so your autoattack timer will only reset if the item you're trying to use/consume actually gets used (assuming this is intended and not a bug), and fixing consumable timers so they display the cooldown remaining accurately instead of what seems like an approximation.