With monster AI continuing to improve, we need to rebalance here and it isn't just DPS and to hit.
adjust speeds
adjust density
adjust attack/tohit ratings and levels of monsters
NOTE: we will want to add in some things like spells/procs for root, slow and feebleness sand stuff so we can come back later and make harder again if we need
Some high level hunting areas became very hard.
With monster AI continuing to improve, we need to rebalance here and it isn't just DPS and to hit.
NOTE: we will want to add in some things like spells/procs for root, slow and feebleness sand stuff so we can come back later and make harder again if we need