Open davidjreese opened 10 months ago
Opening up Lumpfuq is a good idea for sure. I also think it would be beneficial to have some other monsters there with Lumpfuc. Maybe some strong giants as Lumpfuq is set as a giant and it'd lead the players to realize Electricity is good there.
Misc
New 100+ mobs/bosses areas in underutilized parts of the map.. South of WWL entrance(west), south of Tuhnseen, south of Dragon Island, Bloodwater area, etc.
Hell Monsters
ADD HORNED DEVILS Somewhere ADD ABISHI TO HELL (not sure I am doing this here or finding a new area to add this boss and others
Lumpfuc
I suggest opening up Lumpfuc a bit more. He takes a super long time to get to. It is a bit unreasonable. If you die there your body is very decayed when you get back. I suggest making the boss room a bit more viable to use when fighting him. If we move around more we pull more ads and if it requires Zerks to survive count me out because they don't even last two boss spawns. Alternatively add a spawn or cave to easily get to the Red Dragon area.
Anarius
Anarius is basically 100% unused. Level up the boss. Make it super hard. Create some cool gear for it. Make the ads harder to kill. That boss could be a nightmare. As of right now it is a joke and has no reason to be killed.
New Winterland Area by Osgarl
Create a level new 50-80 area with new or non-utilized cold/normal monsters Underground area? Nothing extremely big. Smaller than Anubis size but as open as underground Toxicum Should have multiple entrances/exits (red x's can be moved) Possibly a new set of gear or specialized items? Could utilize one of the weaker bosses (Muspimerol and/or Haltija) or use other sprites not utilized in the game already *Note: Will need to remove their respawns at other bosses if Muspimerol and/or Haltija