Open davidjreese opened 1 year ago
fixed potion part of this
From an earlier thought regarding tradeskill exp with some number changes, all subject to change as this is just a concept:
(-) Up success rate significantly at lower levels and gradually increase it as it gets higher but make it more uniform in exp gain. Comparing to tradeskills on AE, it's a flat rate regardless of success or fail but increases with how many material is needed for it Example of exp per level and material used/gained (spitballing numbers):
@hgesler and @Dev-Tyrant - i fixed some of these items and a bunch of other items related to the quests that pat found. The stuff left here looks like you should have a look at it.