IronWillGames / Dransik

4 stars 0 forks source link

Implement: New MOBS (existing areas and new designed scenarios) #891

Open davidjreese opened 1 year ago

davidjreese commented 1 year ago

All these have been imported as Hostile NPC types but the data isn't configured for level/location etc... yet

WWL Area mobs

Various options

Wyrms for somewhere

Jungle Creatures / Taming Creatures / Farming Creatures - maybe use these for taming

Misc Creatures

Maybe call these Ancient Dragons

PatrickKaHoTang commented 1 year ago

Will need tuning - added (temporary) damage, armour, levels and hit mod values to the following:

Rabid Yeti (renamed) Frost Troll Brute Frost Troll Butcher Frost Giant Shaman Frigit Berserker (renamed) Frigit Mage Frigit Hunter Nelm Berserker (renamed) Nelm Mage Nelm Hunter

davidjreese commented 1 year ago

For the unchecked items - create content areas and quests around them. As I build new areas I try to clean up just spraypaint spawning of giant encounter areas to create a bit more distinction between parts of the land and lairs

davidjreese commented 1 year ago

Moving this back todo - I used some of the items in the Travaal (ancient dragons)/Whe wild animlas/WWL (frigit, nelm,) update

More can be done next pass