Decrease Muknal respawn timer from 10 minutes to 2 minutes since Muspimerol is a placeholder that disrupts the boss timer, especially if there's a percentage that the boss spawns at (unsure of the spawn % with placeholder) - Maybe have it at 20% chance to spawn Muknal? This could potentially work with the other bosses that have Muspimerol as the placeholder
Increase spawn amount in most areas of the dungeon. Looks a little bare. Maybe 1-2 more in all areas? Keep the current respawn timer
Each stage of the repeatable Muknal quest should give some exp pool. Perhaps 5k for Void Zealots, 5k for Void Patriarchs and 15k for killing Muknal? Currently completing the whole quest gives about 1500 exp. It doesn't seem too appealing other than giving a way to respawn Muknal
Slightly increase damage to Void Zealots and Void Patriarchs - not too overtuned, maybe an additional 50-75 on top of the current damage
Typo in dialogue for Muknal quest. Void Patriarch is spelled "Void Patriach" when you're checking the status of the quest for Void Patriarchs