Go to GameObject > 2D Object > Tilemap > Rectangular to create a new Tilemap
3. Designing the Houses Using Tilemaps
House Layout:
Refer to the provided design and recreate the layout using the Tile Palettes in your project.
Create separate Tilemaps for different layers of the house, such as:
Floor: Use the Room BuilderFloors and Walls Tile Palette.
Walls: Use the Interiors ,Room Builder and Floors and Walls, Tile Palettes.
Furniture and Decorations: Use Small Items and Interiors Tile Palettes.
4. Using Rule Tiles (Optional)
Create Rule Tiles:
If you want to automate the placement of tiles based on certain rules (e.g., automatically placing walls based on surrounding tiles), create Rule Tiles.
Follow the Rule Tile tutorial to create and use Rule Tiles for more efficient tile placement.
Apply Rule Tiles:
After creating the Rule Tiles, use them in your Tilemaps to quickly and accurately place tiles according to the design.
5. Saving
Drag the Created Tilemap in Prefab folder and Push
Create Tilemaps for three single-family houses in your Unity scene, following the provided design, you can follow these steps:
1. Prepare Your Project
env_setup
branchInteriors
,Room Builder
,Small Items
,Floors and Walls
, andField
) are imported into your project.2. Setting Up the Scene
GameObject > 2D Object > Tilemap > Rectangular
to create a new Tilemap3. Designing the Houses Using Tilemaps
Room Builder
Floors and Walls
Tile Palette.Interiors
,Room Builder
andFloors and Walls
, Tile Palettes.Small Items
andInteriors
Tile Palettes.4. Using Rule Tiles (Optional)
5. Saving