issues
search
IrvingWash
/
karakuri
2D game engine
MIT License
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
implement the world
#47
IrvingWash
closed
5 days ago
0
Circle poly collisions
#46
IrvingWash
closed
6 days ago
0
Angular collisions
#45
IrvingWash
closed
1 week ago
0
Sat collision information
#44
IrvingWash
closed
1 week ago
0
Add as much tests as possible without mocking
#43
IrvingWash
closed
1 week ago
0
Wrap client public components
#42
IrvingWash
opened
1 week ago
0
Allow sharing transforms by entity hierarchy
#41
IrvingWash
opened
1 week ago
0
Move coordinate origin to the center of the screen
#40
IrvingWash
opened
1 week ago
0
Add broad phase collision detection
#39
IrvingWash
opened
1 week ago
0
Use TypeIds as unique ids for components
#38
IrvingWash
opened
1 week ago
0
Render culling
#37
IrvingWash
closed
1 week ago
0
improve asset storage ergo
#36
IrvingWash
closed
1 week ago
0
Increase asset storage ergonomics
#35
IrvingWash
closed
1 week ago
0
Cull drawable objects outside the camera
#34
IrvingWash
closed
1 week ago
0
Using tags without looping
#33
IrvingWash
opened
1 week ago
0
Use special structs in systems instead of components
#32
IrvingWash
opened
1 week ago
0
Camera
#31
IrvingWash
closed
1 week ago
0
Add Physics crate
#30
IrvingWash
opened
1 week ago
1
Add Fixed Update
#29
IrvingWash
opened
1 week ago
0
Add camera
#28
IrvingWash
closed
1 week ago
0
Optimize ctx
#27
IrvingWash
closed
2 weeks ago
0
add event buss
#26
IrvingWash
closed
2 weeks ago
0
Adapterize
#25
IrvingWash
closed
2 weeks ago
0
Separate Behavior into several components
#24
IrvingWash
closed
2 weeks ago
0
Add event system
#23
IrvingWash
closed
2 weeks ago
0
Unique
#22
IrvingWash
closed
2 weeks ago
0
Add unique id for holding entities in behaviors
#21
IrvingWash
closed
2 weeks ago
0
Add ability to lock entity ids
#20
IrvingWash
closed
2 weeks ago
0
Animation controller
#19
IrvingWash
closed
2 weeks ago
0
Add animation controller component
#18
IrvingWash
closed
2 weeks ago
0
Timer v2
#17
IrvingWash
closed
2 weeks ago
0
Add on_timer_update(finished_ids: Vec<usize>) to BehaviorComponent
#16
IrvingWash
closed
2 weeks ago
0
Timer
#15
IrvingWash
closed
2 weeks ago
0
Shmup
#14
IrvingWash
closed
2 weeks ago
0
Reduce amount of iterations over entities during game loop
#13
IrvingWash
opened
2 weeks ago
0
implement entity removal
#12
IrvingWash
closed
2 weeks ago
0
Add code coverage checking tool
#11
IrvingWash
closed
1 week ago
0
Write docs for the karakuri crate
#10
IrvingWash
opened
2 weeks ago
0
Write docs for kwindow crate
#9
IrvingWash
opened
2 weeks ago
0
Rewrite windowing from Raylib to WGPU
#8
IrvingWash
opened
2 weeks ago
0
Add docs for the kutils crate
#7
IrvingWash
opened
2 weeks ago
0
Add docs for the kmath crate
#6
IrvingWash
opened
2 weeks ago
0
Add docs for the kec crate
#5
IrvingWash
opened
2 weeks ago
0
implement wet dyn_component
#4
IrvingWash
opened
2 weeks ago
0
Registry can't handle wrapped components
#3
IrvingWash
opened
2 weeks ago
0
Add rendering for debug data
#2
IrvingWash
closed
2 weeks ago
0