Open Revadike opened 5 years ago
Okay, so I attempted to do this. This seems to be the best way to detect if a game was ignored/added to wishlist:
let node = null;
document.addEventListener("click", function(e) {
node = e.target.closest(".ds_options");
});
let observer = new MutationObserver(function(mutation_records) {
let tooltip = document.querySelector(".ds_options_tooltip");
if (!tooltip || !node) { return; }
tooltip.addEventListener("mousedown", function() {
Highlights.highlightAndTag([node.parentNode]);
});
});
observer.observe(document.body, { 'childList': true, });
However, the problem is that the highlightAndTag
function isn't designed to handle nodes that have been highlighted and tagged before. So, for example, if you wishlist a game, it stays highlighted as wishlist.
There may be some overlap with https://github.com/tfedor/AugmentedSteam/issues/375, in the sense that the web page content is dynamic and may need to be augmented again.
Ignoring or wishlisting an app this way doesn't apply Augmented Steam's own highlighting. I'm thinking... a great solution would be to make ignore/owned/wishlist highlighting (mostly) css only feature. As steam already highlights these already.