IsaiahASmith / foundry-smb3

SMB3 Editing Made Easy
https://thejoesmo.github.io/Foundry/
GNU General Public License v3.0
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A reference point for each "jump area" #216

Open Dariosky-01 opened 2 years ago

Dariosky-01 commented 2 years ago

Salutations

I have always had a lot of problems understanding where I am interested in setting the jump zone immediately.

So I thought that when opening a jump to be set, it should be accompanied by a display to help the user with the setting.

It is a simple thing.

In practice, as soon as a window is opened for setting a jump in the level area, a separé should be displayed for each area divide the areas with lilac lines (to separate them from the red of the jump area), a color to mean the margin of each jumping area, the areas which are the same coinciding with the quantities of the level 16,32,48 and so on. Beyond these lines should be displayed, at the top left (or alternatively at the user's choice ↖️↙️↗️↘️ in the options), the numbers representing the different settable areas, type "0" to indicate the first area (the first 16 blocks of level size) so that each zone appearing numbered can make the user understand, in an immediate way, the desired setting only by observing this help, instead of going to make empirical tests to find the zone. This number, to avoid display problems due to the effect of the colors of the objects in the layer, should appear highlighted in lilac color as the separé of the areas mentioned above, with the internal number black and with two spaces before and two spaces after the representative number so that , as happens in the Office Word sheet, a writing, in this case the number, is flanked by a bit of color, quite left and right due to the two spaces, left and right, and a bit at the top and a a little below to be more evident. Alternatively these colors could also be settable in the options, but I chose lilac for a reason, because in my other publication I had used blue, green and red for other purposes in the jump area, these colors represented the different options , jump with the pipe, with the door or with the red notebook, to limit whether it will be decided and will be done depends on what is chosen in the window could this help, change between these three colors and make the user understand, without making him look, the setting chosen for that jump when one of the active jumps is chosen.