Not done with zombie, haven't done collision. plants have no range detection. I don't know if we will change that before next week
here are some things you can do with this:
-add sprites/sound effects, I externed them in game.h, but not all are in game.cpp yet. you can add them
-add input init and checks
-in game.h/cpp, write cursor refresh functions. I commented their intended functions. you need to incorporate input checks and cursor rendering
-after that, you should be able to create a menu/globally switch scenes (might have to change buttonfunction() of cmp button) and you can put plants down, they should work.
Not done with zombie, haven't done collision. plants have no range detection. I don't know if we will change that before next week
here are some things you can do with this: -add sprites/sound effects, I externed them in game.h, but not all are in game.cpp yet. you can add them -add input init and checks -in game.h/cpp, write cursor refresh functions. I commented their intended functions. you need to incorporate input checks and cursor rendering -after that, you should be able to create a menu/globally switch scenes (might have to change buttonfunction() of cmp button) and you can put plants down, they should work.