When using Drunk World and an increased World Size (I've tested with 16.800 x 4.800 [x2 Large] and 12.600x3.600 [1.5x Large]), the Dungeon is too deep underground. Because of that, I can't face Skeletron at all, since the moment I actually reach the Dungeon, it's already spawning Dungeon Guardian.
Well, I'll admit I didn't test disabling Celebrationmk10, but disabling Drunk.Base the dungeon generated normally.
Also, I'm not sure if it's something that you can readily fix, since that's probably related to the base game world gen.
Here's the world seed: 0.3.1.21693782
And below is the json (tl;dr: the only thing that changed was the 'options' and 'customParams').
When using Drunk World and an increased World Size (I've tested with 16.800 x 4.800 [x2 Large] and 12.600x3.600 [1.5x Large]), the Dungeon is too deep underground. Because of that, I can't face Skeletron at all, since the moment I actually reach the Dungeon, it's already spawning Dungeon Guardian.
Well, I'll admit I didn't test disabling Celebrationmk10, but disabling Drunk.Base the dungeon generated normally. Also, I'm not sure if it's something that you can readily fix, since that's probably related to the base game world gen.
Here's the world seed:
0.3.1.21693782
And below is the json (tl;dr: the only thing that changed was the 'options' and 'customParams').