Given it's hidden away under the little menu in the corner I ASSUME this is still an experimental feature anyway, but right now it appears that the blocks Entropy can randomize things into will actually include sprites like platforms, furniture, and other weirdness. The problem comes into play when dealing with multi-block sprites like critter cages, which will all stack up with only a single tile and break at the slightest provocation, causing a stack overflow error that normally crashes the game to the desktop with no error message. It makes the "your world will eventually break down into entropy" idea a bit too literal to be playable...
Definitely would be worth setting up a blacklist for that thing.
As a forewarning it may also be worth keeping sand and other gravity blocks out of the swap-in pool for similar reasons.
Given it's hidden away under the little menu in the corner I ASSUME this is still an experimental feature anyway, but right now it appears that the blocks Entropy can randomize things into will actually include sprites like platforms, furniture, and other weirdness. The problem comes into play when dealing with multi-block sprites like critter cages, which will all stack up with only a single tile and break at the slightest provocation, causing a stack overflow error that normally crashes the game to the desktop with no error message. It makes the "your world will eventually break down into entropy" idea a bit too literal to be playable...
Definitely would be worth setting up a blacklist for that thing. As a forewarning it may also be worth keeping sand and other gravity blocks out of the swap-in pool for similar reasons.