Iskallia / Vault-public-S1

👾 (Legacy) A mod that adds the mystic vaults for Vault Hunters modpack. (Public port of the Livestream version)
GNU General Public License v3.0
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Configurable for modpack creators #366

Open Colawaver opened 3 years ago

Colawaver commented 3 years ago

I've tried to incorperate the mod 'the_vault' into a custom modpack. Unfortunately, If i remove any of the mods that has anything to do with Vault Hunters, the pack. The mod breaks. Vaults wont generate properly, no loot in any of the chests and basically you're stuck with a massive mod only for the items and a useless dimension.

with vaults not generating properly I mean that the tunnels and rooms are only the vanilla blocks and ore scattered around.

Adding any new mods, works. But that means it would be Vault Hunters: x edition. And not another unique modpack. There are a few mods that seem to be exempt from this, such as waystones. It will only give you a script error which I believe could be easily fixed in the .zs

Could there be added a option to turn on and off some features, dependencies etc.

Here's a picture gallery, with descriptions. https://imgur.com/a/qkrApsM

Will this be changed in the future so modpack creators can use it more freely and more configurable for their own modpacks?

BONNe commented 3 years ago

Tunnels are not generated because it uses blocks from other mods. Every room and tunnel is created via a structure block, and if you have enough free time, you can easily create your own rooms.

As everything is powered by Mojang Structure Blocks there should not be any issues with doing it.

And the same is with loot tables. You can adjust values for every chest/mod and reconfigure every research/mod dependencies.

It is not hard, and I do not think it requires any codding, however, it is time-consuming.

BONNe commented 3 years ago

And as this mod was created to be used together with the mod pack, I do not think there will be progress with your request :)

Colawaver commented 3 years ago

I see.. Maybe im not experienced enough then as I have tried re-configuring, removing the parts in the json's with the mods and its still breaking.

as for the tunnels and room. It was expected since the blocks come from byg, was only hoping there could be implemented some code to replace the blocks with vanilla ones or rather have a backup tunnel/room in the code. so if not 'x' mod is present, replace it with 'y' folder of structures.

It is indeed very time-consuming and I know a bunch of it can be fixed with going through the scripts and configs. But even when I did it for 1 mod, I could not get it to generate loot properly.

Thanks for the quick reply