Iskallia / Vault-public-S1

👾 (Legacy) A mod that adds the mystic vaults for Vault Hunters modpack. (Public port of the Livestream version)
GNU General Public License v3.0
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Can't create new world, stuck at 100% #8

Open officialRubrix opened 3 years ago

officialRubrix commented 3 years ago

Hi

Every time I try to make a new VH world it seems to get stuck at 100%

It also seems to warn me about "Experimental Settings" everytime I try to create a world and says they aren't supported, even if I don't change any settings.

I then have to quit the game because it doesn't load (doesn't crash though, was still responding and I was able to close it without the help of Task Manager)

When I go back into VH after quitting the game, I do see the world that I tried to create, but trying to join said world just ends in the game crashing at "Reading World Data"

2021-03-25-1.log.gz latest.log

officialRubrix commented 3 years ago

Just wanted to add that I'm using MultiMC, everyone seems to be importing over CurseForge Launcher, maybe that has something to do with it

nimothy commented 3 years ago

Hi @officialRubrix, sorry to hear that you are having issues. This is most likely caused by your instance running out of memory.

Please head over to your settings for MultiMC5 and make sure you increase your Maximum memory allocation to at least: 6144mb.

image

officialRubrix commented 3 years ago

Hi, I was running the pack on 8GB, I thought that was enough?

scalda commented 3 years ago

Hi you might want to try updating your java version as well as it looks like you are using an old version @officialRubrix

officialRubrix commented 3 years ago

Okay, will do. Thanks

officialRubrix commented 3 years ago

Hi, I just updated to 1.8.0_281 (latest on Oracle Website) but I'm still getting the issue

Enderized commented 3 years ago

I suggest trying to reduce initial Render Distance to max 2 Chunks and try again. (That's what helped me in the past with other packs)

officialRubrix commented 3 years ago

Launching it over CurseForge worked perfectly, I guess its a MultiMC issue?

HoogaSwe commented 3 years ago

Can confirm that it is a issue whit MitliMC, had this issue chnaged to forge and it works fine.

nimothy commented 3 years ago

@HoogaSwe @officialRubrix please can you send over your version of MultiMC, this is working fine for me.

HoogaSwe commented 3 years ago

image image image

HoogaSwe commented 3 years ago

I have an logfile, but for security reason can i send you it as a PM?

officialRubrix commented 3 years ago

image my version of MultiMC

nimothy commented 3 years ago

@HoogaSwe, you can send this over to ChufnutII on Discord.

HoogaSwe commented 3 years ago

We got to this error when it stops at 100% (we did try run a vanilla instace and that works fine.) [12:12:25] [Server thread/INFO] [minecraft/ServerLoginNetHandler]: com.mojang.authlib.GameProfile@7d193ff8[id=34dce685-5196-4af3-b179-638fab1bd17b,name=Hooga,properties={textures=[com.mojang.authlib.properties.Property@6e62c138]},legacy=false] (local:E:5ec21d57) lost connection: Internal Exception: java.lang.ClassCastException: net.minecraft.network.login.ServerLoginNetHandler cannot be cast to net.minecraft.client.network.play.IClientPlayNetHandler

webolljr commented 3 years ago

The game locks up as soon as it tries to launch a new word. I am using gdlauncher with 8 gigs of ram allocated to the game.

It seems to do fine until it tries to verify you game with mojang and then it just freezes with the 100% screen of the world creation

Here is the end of the gdlauncher log

[12:53:18] [Thread-1/INFO] [wi.en.ModEngineersDecor/]: Config dropper: item-insertion:false actions.js:2035 [12:53:18] [Thread-1/INFO] [wi.en.ModEngineersDecor/]: Opt-outs:sign_decor actions.js:2035 [12:53:18] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 31% actions.js:2035 [12:53:18] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 32% actions.js:2035 [12:53:19] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 38% actions.js:2035 [12:53:19] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 43% actions.js:2035 [12:53:20] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 49% actions.js:2035 [12:53:20] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 53% actions.js:2035 [12:53:21] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 58% actions.js:2035 [12:53:21] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 62% actions.js:2035 [12:53:22] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 68% actions.js:2035 [12:53:22] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 72% actions.js:2035 [12:53:23] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 78% actions.js:2035 [12:53:23] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 83% actions.js:2035 [12:53:24] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 86% actions.js:2035 [12:53:24] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 90% actions.js:2035 [12:53:25] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Preparing spawn area: 96% actions.js:2035 [12:53:25] [Render thread/INFO] [minecraft/LoggingChunkStatusListener]: Time elapsed: 12725 ms actions.js:2035 [12:53:25] [Server thread/INFO] [co.po.ne.NeonCraft/]: HELLO from server starting actions.js:2035 [12:53:25] [Server thread/INFO] [is.is.co.IskallUtilities/]: Server is starting actions.js:2035 [12:53:25] [Server thread/INFO] [co.by.BYG/]: BYG: "Server Starting" Event Complete! actions.js:2035 [12:53:25] [Server thread/INFO] [FTB Utilities Backups/]: Backups folder - /Users/willie/Library/Application Support/gdlauncher_next/instances/Vault Hunters Official Modpack/backups actions.js:2035 [12:53:25] [Server thread/INFO] [minecraft/IntegratedServer]: Changing view distance to 11, from 10 actions.js:2035 [12:53:28] [Server thread/INFO] [minecraft/ServerLoginNetHandler]: com.mojang.authlib.GameProfile@4d58ce7d[id=ffd3e739-d6d4-4081-bded-1933a76fd36c,name=Ocsisor,properties={textures=[com.mojang.authlib.properties.Property@295679cb]},legacy=false] (local:E:6787b6a6) lost connection: Internal Exception: java.lang.ClassCastException: net.minecraft.network.login.ServerLoginNetHandler cannot be cast to net.minecraft.client.network.play.IClientPlayNetHandler  ​

milist1 commented 3 years ago

Launching it over CurseForge worked perfectly, I guess its a MultiMC issue?

How do I do this? I know the world is loaded because it said villager suffocated but I can't play in it, stuck at 100%. My log says:

[13:57:23] [Server thread/INFO] [minecraft/ServerLoginNetHandler]: com.mojang.authlib.GameProfile@7bf0e19f[id=5488133a-5a37-4e2a-a4c9-b04b6b5811c5,name=milist_,properties={textures=[com.mojang.authlib.properties.Property@22955784]},legacy=false] (local:E:48e3bab6) lost connection: Internal Exception: java.lang.ClassCastException: net.minecraft.network.login.ServerLoginNetHandler cannot be cast to net.minecraft.client.network.play.IClientPlayNetHandler [13:57:29] [Server thread/INFO] [minecraft/Entity]: Villager VillagerEntity['Villager'/65, l='ServerLevel[New World]', x=18.28, y=63.56, z=-339.63] died, message: 'Villager suffocated in a wall'

Sling-N-Stone commented 3 years ago

I am having the same issue. I have played on 2 VH multi-player servers with no issues, but when I try to create a singleplayer world I get stuck at the 100% loading screen. I am using CurseForge and have allocated 8g of RAM and just updated Java today to have the most recent version. I have played other (larger) modpacks thru CurseForge in singleplayer with no issue. Any other ideas of what I might try to get launched?

hom3gr0wn commented 3 years ago

Yeah goes to 100% then does nothing have uninstalled updated java i have 16gbs of ram rtx 3070 amd ryzen 7

sewHappyMC commented 3 years ago

Hallo. I wanted to check back in to see if anyone had found a fix for this yet? I'm able to play on curse forge but would really like to use multimc 5 for my instance. Has anyone been able to get this pack to work with multimc?