Open Kulfyr3 opened 2 years ago
The custom recipe is missing a tag.
The create potion fluid <fluid:create:potion>
uses tags to store potion data.
on of the tags is "Bottle", which stores the kind of bottle the recipe produces when filled into a bottle.
Possible values are: REGULAR, SPLASH, LINGERING;
Without those, the spout defaults to REGULAR, but the automatic generated recipes and filters will not recognise the potion correctly.
This also prevents upgrading the healing potion to the strong healing potion, without bottling in between (emptying the bottle into a create machine will apply the correct tags).
To fix this, the custom recipe has to include the tag(s) (input(for upgrading) and output).
Recipe has to be in there three times (for each bottle type) as well, as the awkward potion can already have the lingering/splash effect.
Probably also the cause for these two:
If you are having an issue with create, created an issue on their github: https://github.com/Creators-of-Create/Create/issues
Vault hunters dev team can't fix a mod that isn't theirs...
This is not a create issue, this modpack is breaking create functionality by changing recipes. This modpack has to add the correct tags to the changed recipes, so the create mod can work with them. Not the other way around.
This is fixed in latest version
Describe the bug For some reason, the smart pipe in CREATE, which can filter fluids, doesn't recognize the health/regen potion fluid created in the basin as equivalent to the fluid in bottles. This creates issues when trying to automate systems using CREATE. This isn't an issue with other kinds of potion fluid, or water, as far as i can tell, though i haven't tested everything. My guess is that it has something to do with the different recipes for these.
To Reproduce Steps to reproduce the behavior:
PS: If you fill the basin with any potion liquid from a bottle, the filter works as expected. Some attribute of the fluid is seemingly changed when you do this, which lets the smart pipe recognize it.
Expected behavior As happens with every unmodified potion liquid, i would expect the smart pipe to let the health potion through.
Screenshots or Crash Report I've added a video showing the problem.
Info (please complete the following information):
https://user-images.githubusercontent.com/33559377/171922590-b81bea2c-8c6f-43e8-b876-b7b68e1f66b8.mp4