When random-generating a map we currently generate tiles based on probability. This is incorrect if we look at the real-world game and can lead to maps having only wool-tiles as an example.
A verifier should be implemented for generated islands which checks whether the same number of tiles found in the real game are present on the generated island. This is harder to do for larger/smaller islands than the base game, though.
When random-generating a map we currently generate tiles based on probability. This is incorrect if we look at the real-world game and can lead to maps having only wool-tiles as an example.
A verifier should be implemented for generated islands which checks whether the same number of tiles found in the real game are present on the generated island. This is harder to do for larger/smaller islands than the base game, though.