Closed Ana-Green closed 6 years ago
Glad to hear the solution was found and the servers are up and running! Thanks for the update.
Thank you Vinhold,
And thanks to everybody involved in this issue but it seems not to be over yet, as I see on that world map a nice green flat region, I see on the region itself no textures at all its complete grey, see here š
While Vin did show me a picture where all was green did we missed a port to set? I use Firestorm 5.0.1 (52150) Dec 10 2016 14:44:37 (Firestorm-Releasex64) with OpenSimulator support and Firestorm 5.0.11 (53634) Jan 9 2018 20:02:54 (Firestorm-Releasex64) with OpenSimulator support both show the same result, so I looked in the 9500 log from Halcyon (log part included) I think there is still something wrong with MySQL, any ideas?
Love, Ana Green
The log sorry :)
Hi Ana,
Glad to hear you are up and running. The grey in the picture and the avatar cloud is likely because the viewer is still downloading the textures and the inventory. When you log into a new grid this sometimes will take a few minutes for Firestorm (or any other viewer for that matter) to download everything and add it to your viewer's cache. So I would say this would appear to be normal.
Best Regards
Emperor
Halcyon can not work
Ana Green Yesterday at 06:40
All todays modern computer farms using 64 bits servers not 32 bit, this is the year 2018 not 1980 then for all to read I did compile from the first till the last opensource release almost every code and all have that "sickness" of telling me not an valid win32 application or next project can not find MySQL.... etc next last projects and this is the log file from the first release the last release tells me the same thing.
2018-02-04 05:25:08,661 [1] INFO OpenSim.Application - [OPENSIM MAIN]: configured log4net using default OpenSim.exe.config 2018-02-04 05:25:08,689 [1] INFO OpenSim.Application - Performing compatibility checks... 2018-02-04 05:25:08,695 [1] INFO OpenSim.Application - Environment is compatible. 2018-02-04 05:25:08,733 [ConsoleThread] INFO OpenSim.ConfigurationLoader - [CONFIG] Reading configuration settings 2018-02-04 05:25:08,735 [ConsoleThread] INFO OpenSim.ConfigurationLoader - [CONFIG] Reading configuration file G:\halcyon\moses\halcyon-0.9.18.5771\bin\Halcyon.ini 2018-02-04 05:25:08,840 [ConsoleThread] INFO OpenSim.Framework.Servers.BaseOpenSimServer - [STARTUP]: Beginning startup processing 2018-02-04 05:25:08,847 [ConsoleThread] INFO OpenSim.OpenSim - ==================================================================== 2018-02-04 05:25:08,848 [ConsoleThread] INFO OpenSim.OpenSim - ========================= STARTING HALCYON ========================= 2018-02-04 05:25:08,848 [ConsoleThread] INFO OpenSim.OpenSim - ==================================================================== 2018-02-04 05:25:08,849 [ConsoleThread] INFO OpenSim.OpenSim - [OPENSIM MAIN]: Running in sandbox mode 2018-02-04 05:25:08,850 [ConsoleThread] INFO OpenSim.OpenSim - GC: Server mode: False, Interactive 2018-02-04 05:25:08,874 [ConsoleThread] INFO OpenSim.Region.Framework.StorageManager - [DATASTORE]: Attempting to load OpenSim.Data.MySQL.dll 2018-02-04 05:25:08,919 [ConsoleThread] INFO OpenSim.Region.Framework.StorageManager - [DATASTORE]: Added IRegionDataStore Interface 2018-02-04 05:25:08,921 [ConsoleThread] INFO OpenSim.Region.ClientStack.ClientStackManager - [CLIENTSTACK]: Attempting to load OpenSim.Region.ClientStack.LindenUDP.dll 2018-02-04 05:25:08,970 [ConsoleThread] INFO OpenSim.Region.ClientStack.ClientStackManager - [CLIENTSTACK]: Added IClientNetworkServer Interface 2018-02-04 05:25:08,974 [ConsoleThread] DEBUG OpenSim.OpenSimBase - [OPENSIMBASE] Attempting to load asset server id=WHIP 2018-02-04 05:25:08,983 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Initializing addin manager 2018-02-04 05:25:12,033 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim 2018-02-04 05:25:12,035 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: OpenSim.Data 2018-02-04 05:25:12,064 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Loading extension point /OpenSim/AssetClient 2018-02-04 05:25:12,126 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/AssetClient/WHIP 2018-02-04 05:25:12,129 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim.Framework.Communications 2018-02-04 05:25:12,133 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/AssetClient/StratusAssetClient 2018-02-04 05:25:12,139 [ConsoleThread] DEBUG OpenSim.OpenSimBase - [OPENSIMBASE] Asset server WHIP loaded 2018-02-04 05:25:12,145 [ConsoleThread] INFO OpenSim.Framework.Communications.Cache.AssetCache - [ASSET CACHE]: Asset cache initialisation [OpenSim.Framework.Communications.Cache.AssetCache/1.0] 2018-02-04 05:25:12,198 [ConsoleThread] INFO InWorldz.Whip.Client.AssetClient - [ASSET SERVER]: Setting up asset database 2018-02-04 05:25:12,472 [ConsoleThread] INFO OpenSim.Region.ClientStack.RegionApplicationBase - [REGION]: Starting HTTP server on 127.0.0.1:9000 2018-02-04 05:25:12,474 [ConsoleThread] INFO OpenSim.Framework.Servers.HttpServer.BaseHttpServer - [BASE HTTP SERVER]: Starting HTTP server on port 9000 2018-02-04 05:25:12,494 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Loading extension point /OpenSim/Startup 2018-02-04 05:25:12,496 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/Startup/ScriptEnginePlugin 2018-02-04 05:25:12,496 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.ScriptEngine 2018-02-04 05:25:12,502 [ConsoleThread] INFO OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin - [SECS] ################################## 2018-02-04 05:25:12,502 [ConsoleThread] INFO OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin - [SECS] # Script Engine Component System # 2018-02-04 05:25:12,502 [ConsoleThread] INFO OpenSim.ApplicationPlugins.ScriptEngine.ScriptEnginePlugin - [SECS] ################################## 2018-02-04 05:25:12,510 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/Startup/InWorldzRemoteAdmin 2018-02-04 05:25:12,511 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: InWorldz.RemoteAdmin 2018-02-04 05:25:12,514 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/Startup/RegionModulesController 2018-02-04 05:25:12,515 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.RegionModulesController 2018-02-04 05:25:12,519 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/Startup/InworldzChatLogMessageFileBackend 2018-02-04 05:25:12,520 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: InWorldz.ApplicationPlugins 2018-02-04 05:25:12,524 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/Startup/InworldzChatLogMessageCassandra12Backend 2018-02-04 05:25:12,525 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Trying plugin /OpenSim/Startup/CreateCommsManager 2018-02-04 05:25:12,525 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.CreateCommsManager 2018-02-04 05:25:12,530 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Trying plugin /OpenSim/Startup/StratusDataPlugin 2018-02-04 05:25:12,530 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: InWorldz.Data.Assets.Stratus 2018-02-04 05:25:12,533 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Trying plugin /OpenSim/Startup/LoadRegions 2018-02-04 05:25:12,534 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: OpenSim.ApplicationPlugins.LoadRegions 2018-02-04 05:25:12,547 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Initializing... 2018-02-04 05:25:12,550 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim.Region.OptionalModules 2018-02-04 05:25:12,556 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module FlexiGroups, class OpenSim.Region.OptionalModules.Avatar.FlexiGroups.FlexiGroupsModule 2018-02-04 05:25:12,557 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module XmlRpcGroupsMessaging, class OpenSim.Region.OptionalModules.Avatar.FlexiGroups.XmlRpcGroupsMessaging 2018-02-04 05:25:12,557 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module FriendPermissions, class OpenSim.Region.OptionalModules.Avatar.FriendPermissions.FriendPermissionsModule 2018-02-04 05:25:12,557 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: InWorldz.Phlox.Engine 2018-02-04 05:25:12,563 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module InWorldzPhloxEngine, class InWorldz.Phlox.Engine.EngineInterface 2018-02-04 05:25:12,563 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim.Region.CoreModules 2018-02-04 05:25:12,567 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module TerrainModule, class OpenSim.Region.CoreModules.World.Terrain.TerrainModule 2018-02-04 05:25:12,568 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module WorldMapModule, class OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule 2018-02-04 05:25:12,572 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module LocalUserServicesConnector, class OpenSim.Region.CoreModules.ServiceConnectors.User.LocalUserServicesConnector 2018-02-04 05:25:12,573 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module RemoteUserServicesConnector, class OpenSim.Region.CoreModules.ServiceConnectors.User.RemoteUserServicesConnector 2018-02-04 05:25:12,575 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module CoreAssetCache, class OpenSim.Region.CoreModules.Asset.CoreAssetCache 2018-02-04 05:25:12,575 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module UrlModule, class OpenSim.Region.CoreModules.Scripting.LSLHttp.UrlModule 2018-02-04 05:25:12,575 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module PlusParcelModule, class OpenSim.Region.CoreModules.Plus.PlusParcelModule 2018-02-04 05:25:12,576 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module MoapModule, class OpenSim.Region.CoreModules.World.Media.Moap.MoapModule 2018-02-04 05:25:12,577 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module EnvironmentModule, class OpenSim.Region.CoreModules.World.LightShare.EnvironmentModule 2018-02-04 05:25:12,577 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Capabilities.AssetCapsModule, class OpenSim.Region.CoreModules.Capabilities.AssetCapsModule 2018-02-04 05:25:12,578 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Capabilities.AssortedCapsModule, class OpenSim.Region.CoreModules.Capabilities.AssortedCapsModule 2018-02-04 05:25:12,578 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Capabilities.CapabilitiesModule, class OpenSim.Region.CoreModules.Capabilities.CapabilitiesModule 2018-02-04 05:25:12,579 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module GroupCapsModule, class OpenSim.Region.CoreModules.Capabilities.GroupCapsModule 2018-02-04 05:25:12,579 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Capabilities.InventoryCapsModule, class OpenSim.Region.CoreModules.Capabilities.InventoryCapsModule 2018-02-04 05:25:12,579 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Capabilities.MeshUploadFlagModule, class OpenSim.Region.CoreModules.Capabilities.MeshUploadFlagModule 2018-02-04 05:25:12,580 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module RegionConsoleModule, class OpenSim.Region.CoreModules.Capabilities.RegionConsoleModule 2018-02-04 05:25:12,580 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module OpenSim.Region.CoreModules.Capabilities.SeedCapModule, class OpenSim.Region.CoreModules.Capabilities.SeedCapModule 2018-02-04 05:25:12,582 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module OpenSim.Region.CoreModules.Capabilities.SimulatorFeaturesModule, class OpenSim.Region.CoreModules.Capabilities.SimulatorFeaturesModule 2018-02-04 05:25:12,583 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Capabilities.EventQueueGetModule, class OpenSim.Region.CoreModules.Capabilities.EventQueueGetModule 2018-02-04 05:25:12,585 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module OpenSim.Region.CoreModules.Agent.SceneView.SceneViewModule, class OpenSim.Region.CoreModules.Agent.SceneView.SceneViewModule 2018-02-04 05:25:12,586 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module InWorldzChatLogModule, class InWorldz.ApplicationPlugins.ChatLog.InWorldzChatLogModule 2018-02-04 05:25:12,587 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module AvatarRemoteCommandModule, class InWorldz.ApplicationPlugins.AvatarRemoteCommandModule.AvatarRemoteCommandModule 2018-02-04 05:25:12,587 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module GuestModule, class InWorldz.ApplicationPlugins.GuestModule.GuestModule 2018-02-04 05:25:12,588 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found non-shared region module ChatFilterModule, class InWorldz.ApplicationPlugins.ChatFilterModule.ChatFilterModule 2018-02-04 05:25:12,588 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: InWorldz.VivoxVoice 2018-02-04 05:25:12,592 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module InWorldzVivoxVoice, class InWorldz.VivoxVoice.VivoxVoiceModule 2018-02-04 05:25:12,593 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: InWorldz.Region.Data.Thoosa 2018-02-04 05:25:12,596 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: Found shared region module InWorldzThoosa, class InWorldz.Region.Data.Thoosa.ThoosaModule 2018-02-04 05:25:12,607 [ConsoleThread] ERROR OpenSim.Region.CoreModules.ServiceConnectors.User.LocalUserServicesConnector - [USER CONNECTOR]: UserService missing from OpenSim.ini 2018-02-04 05:25:12,611 [ConsoleThread] ERROR OpenSim.Region.CoreModules.Asset.CoreAssetCache - [ASSET CACHE]: AssetCache missing from OpenSim.ini 2018-02-04 05:25:12,625 [ConsoleThread] INFO OpenSim.Region.CoreModules.Capabilities.SimulatorFeaturesModule - [SimulatorFeatures]: mesh=True physMat=True exp=True map='http://127.0.0.1:9000/' search='http://127.0.0.1:9000/' 2018-02-04 05:25:12,636 [ConsoleThread] INFO InWorldz.VivoxVoice.VivoxVoiceModule - [VivoxVoice] using vivox server www.osp.vivox.com 2018-02-04 05:25:12,637 [ConsoleThread] DEBUG InWorldz.VivoxVoice.VivoxVoiceModule - [VivoxVoice] Establishing admin connection 2018-02-04 05:25:13,098 [ConsoleThread] INFO InWorldz.VivoxVoice.VivoxVoiceModule - [VivoxVoice] Admin connection established 2018-02-04 05:25:13,098 [ConsoleThread] INFO InWorldz.VivoxVoice.VivoxVoiceModule - [VivoxVoice] plugin enabled 2018-02-04 05:25:13,490 [ConsoleThread] INFO InWorldz.Region.Data.Thoosa.ThoosaModule - [InWorldz.Thoosa]: Serialization engine enabled 2018-02-04 05:25:13,505 [ConsoleThread] INFO OpenSim.Framework.Communications.Cache.LibraryRootFolder - [LIBRARY INVENTORY]: Loading library control file ./inventory/Libraries.xml 2018-02-04 05:25:14,019 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Loading extension point /OpenSim/InventoryStorage 2018-02-04 05:25:14,021 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Trying plugin /OpenSim/InventoryStorage/InWorldzCassandra 2018-02-04 05:25:14,022 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Plugin Loaded: InWorldz.Data.Inventory.Cassandra 2018-02-04 05:25:14,135 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Loading extension point /OpenSim/UserData 2018-02-04 05:25:14,136 [ConsoleThread] INFO OpenSim.Framework.PluginLoader1 - [PLUGINS]: Trying plugin /OpenSim/UserData/MySQLUserData 2018-02-04 05:25:14,136 [ConsoleThread] INFO OpenSim.Framework.PluginLoader
1 - [PLUGINS]: Plugin Loaded: OpenSim.Data.MySQL 2018-02-04 05:25:17,777 [ConsoleThread] INFO OpenSim.Data.MySQL.MySQLUserData - [MySQLUserData.InWorldz]: Started 2018-02-04 05:25:17,785 [ConsoleThread] INFO OpenSim.Framework.Communications.Services.GridInfoService - [GridInfoService] Grid info service initialized with 5 keys 2018-02-04 05:25:17,791 [ConsoleThread] INFO InWorldz.RemoteAdmin.RemoteAdmin - [RADMIN]: Remote Admin CoreInit 2018-02-04 05:25:17,792 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin - [REGIONMODULES]: PostInitializing... 2018-02-04 05:25:17,801 [ConsoleThread] INFO OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin - [LOADREGIONS]: Loading region configurations from filesystem 2018-02-04 05:26:07,572 [ConsoleThread] DEBUG OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin - [LOADREGIONS]: Creating Region: OpenSim Test (ThreadID: 1) 2018-02-04 05:26:07,652 [ConsoleThread] INFO OpenSim.Region.ClientStack.LindenUDP.LLUDPServer - [LLUDPSERVER]: Average Environment.TickCount resolution: 15.6ms 2018-02-04 05:26:07,713 [ConsoleThread] INFO OpenSim.OpenSimBase - [PARCEL]: Found master avatar Frank Orbis [416dd855-bcbe-41a6-9613-2041815d425f] 2018-02-04 05:26:08,055 [ConsoleThread] WARN OpenSim.Data.MySQL.MySQLEstateStore - [ESTATE]: Region ccc9de3d-44e2-483b-b305-306665bec30f does not have an estate assigned - repaired as estate 195068. 2018-02-04 05:26:08,182 [ConsoleThread] INFO OpenSim.Data.MySQL.MySQLEstateStore - [ESTATE]: Region ccc9de3d-44e2-483b-b305-306665bec30f loaded estate 195068 with 0 managers, 0 users, 0 groups, 0 bannned. 2018-02-04 05:26:10,158 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Reloading trust lists 2018-02-04 05:26:10,167 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 127.0.0.1 2018-02-04 05:26:10,168 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 192.168. 2018-02-04 05:26:10,168 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 10.0. 2018-02-04 05:26:10,169 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 198.61.240. 2018-02-04 05:26:10,169 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 198.61.243. 2018-02-04 05:26:10,170 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 198.61.156. 2018-02-04 05:26:10,170 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 198.61.135. 2018-02-04 05:26:10,171 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 166.78.72. 2018-02-04 05:26:10,171 [ConsoleThread] INFO OpenSim.Framework.TrustManager - [TRUSTMGR] Added whitelist IP 166.78.66. 2018-02-04 05:26:10,420 [ConsoleThread] INFO OpenSim.Region.Framework.Scenes.Scene - [TERRAIN]: No default terrain. Generating a new terrain. 2018-02-04 05:26:10,571 [ConsoleThread] INFO OpenSim.Data.MySQL.MySQLDataStore - [REGION DB]: Storing terrain 2018-02-04 05:26:10,709 [ConsoleThread] INFO OpenSim.Region.Physics.Manager.PhysicsPluginManager - [PHYSICS]: Added meshing engine: ZeroMesher 2018-02-04 05:26:10,780 [ConsoleThread] ERROR OpenSim.Region.Physics.Manager.PhysicsPluginManager - [PHYSICS]: Failed to enumerate types in plugin from Physics\InWorldz.PhysxPhysics.dll: Could not load file or assembly 'PhysX.Net.dll' or one of its dependencies. is not a valid Win32 application. (Exception from HRESULT: 0x800700C1) System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.Assembly.GetTypes() at OpenSim.Region.Physics.Manager.PhysicsPluginManager.LoadPluginsFromAssembly(String assemblyPath) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Region\Physics\Manager\PhysicsPluginManager.cs:line 153 2018-02-04 05:26:10,832 [ConsoleThread] INFO OpenSim.Region.Physics.Manager.PhysicsPluginManager - [PHYSICS]: Added physics engine: basicphysics 2018-02-04 05:26:10,838 [ConsoleThread] INFO OpenSim.Region.Physics.Manager.PhysicsPluginManager - [PHYSICS]: Added meshing engine: Meshmerizer 2018-02-04 05:26:10,840 [ConsoleThread] INFO OpenSim.Region.Physics.Manager.PhysicsPluginManager - [PHYSICS]: creating meshing engine Meshmerizer 2018-02-04 05:26:10,843 [ConsoleThread] WARN OpenSim.Region.Physics.Manager.PhysicsPluginManager - [PHYSICS]: couldn't find physicsEngine: InWorldz.PhysxPhysics 2018-02-04 05:26:10,875 [ConsoleThread] ERROR OpenSim.Application - [APPLICATION]: APPLICATION EXCEPTION DETECTED: System.UnhandledExceptionEventArgs Exception: System.ArgumentException: couldn't find physicsEngine: InWorldz.PhysxPhysics at OpenSim.Region.Physics.Manager.PhysicsPluginManager.GetPhysicsScene(String physEngineName, String meshEngineName, IConfigSource config, String regionName, UUID regionId) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Region\Physics\Manager\PhysicsPluginManager.cs:line 105 at OpenSim.Region.ClientStack.RegionApplicationBase.GetPhysicsScene(String engine, String meshEngine, IConfigSource config, String osSceneIdentifier, UUID regionId) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Region\ClientStack\RegionApplicationBase.cs:line 164 at OpenSim.OpenSimBase.GetPhysicsScene(String osSceneIdentifier, UUID regionId) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Base\OpenSimBase.cs:line 695 at OpenSim.OpenSimBase.SetupScene(RegionInfo regionInfo, Int32 proxyOffset, IConfigSource configSource, IClientNetworkServer& clientServer) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Base\OpenSimBase.cs:line 656 at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean portadd_flag, Boolean do_post_init, IScene& mscene) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Base\OpenSimBase.cs:line 457 at OpenSim.OpenSimBase.CreateRegion(RegionInfo regionInfo, Boolean portadd_flag, IScene& scene) in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Base\OpenSimBase.cs:line 422 at OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin.PostInitialise() in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\ApplicationPlugins\LoadRegions\LoadRegionsPlugin.cs:line 119 at OpenSim.OpenSimBase.StartupSpecific() in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Base\OpenSimBase.cs:line 211 at OpenSim.OpenSim.StartupSpecific() in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Base\OpenSim.cs:line 163 at OpenSim.Framework.Servers.BaseOpenSimServer.Startup() in G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Framework\Servers\BaseOpenSimServer.cs:line 306 at OpenSim.Application.Main(String[] args) in G:\halcyon\moses\halcyon-0.9.18.5771\InWorldz\Halcyon\Application.cs:line 145 Application is terminating: TrueHere again two things ::
G:\halcyon\moses\halcyon-0.9.18.5771\OpenSim\Region\Physics\Manager\PhysicsPluginManager.cs:line 153 and [PHYSICS]: couldn't find physicsEngine: InWorldz.PhysxPhysics this. or this Application Exception - DataStore DLL missing OpenSim.Data.MySQL.dll
Same error as with the last release, about the win32 issue PhysX.net most be corrupt as the whole code was compiled with the compiler set to 64 bits but some DLL files are already in between de source such as Phys*.dll files, to use the correct server for Halcyon is a bit overkill like I said earlier all Computer Farms use 64 bits servers with a darn good reason, second all Operating Server system software like Windows 2008, 2012, 2016 is 64 bits but will use WOW if it detects 32 bits software. and as last Inworldz knows that it is 64 bits or did they put the following there for fun :
InWorldz Halcyon 0.9.36 R6427 also can't find InWorldz.PhysxPhysics and gives also a win32 error no 64 bits software why then this :
For building and installation instructions, please see the Halcyon wiki.
InWorldz: https://inworldz.com/ Halycon Wiki: https://github.com/InWorldz/halcyon/wiki Halcyon PhysX.NET: https://github.com/InWorldz/PhysX.net
Tested operating systems At this time, only the following 64 bit operating systems are being tested against:
Microsoft Windows 7 Microsoft Windows 8/8.1 Microsoft Windows 10 Microsoft Windows Server 2008 R2 Microsoft Windows Server 2012/ 2012 R2
Open source contributions are very welcome - especially in regard to testing on other operating systems. We are actively working to get the code to run with physics enabled on Linux, and are seeking to assist in the development of a PhysX wrapper that works well with 64 bit Linux distros.
Posted by inworldz itself ^ At this time, only the following 64 bit operating systems are being tested against, but they are not able to tell me our their own project is 32 or 64 bits please!
Everybody can tell me its up and fine on several private sides but how do I verify that? Because I have folder after folder or directory another release installed, strange is they almost all can't find some DLL files or they are WIN32 corrupt etc, did I change the halcyon.ini files and whip.cfg, yes of course I did, also there in the Halcyon.ini file there are sections missing, and its a hell of a work to find what and where as its not compatible with opensim anymore or I have to debug in a step ny step trace what he wants to read and then and indeed its not an install and play, this is insane inworldz has so they say halcyon up so users can login like me but I can't see whats running. As last my attempt to get it going I did try this halcyon.ini
; Please note that options that are commented out are often the default. ; E.g.: save_crashes is false by default. If you want it to be otherwise, ; uncomment and change the value. ; The exception to this rule is when the value is obviously an example. [Startup] ; Set this to true if you want to log crashes to disk ; this can be useful when submitting bug reports. save_crashes = false ; Directory to save crashes to if above is enabled ; (eg default is /opensimdir/crashes/.txt or C:\opensim\crashes*.txt) ;crash_dir = "crashes" ; Path for where to create a PID file. Default is to not create one. ;PIDFile = "" ; Http proxy support for llHTTPRequest and dynamic texture loading ; Set HttpProxy to the URL for your proxy server if you would like ; to proxy llHTTPRequests through a firewall ;HttpProxy = "http://proxy.com" ; Set HttpProxyExceptions to a list of regular expressions for ; URLs that you don't want going through the proxy such as servers ; inside your firewall, separate patterns with a ';' ;HttpProxyExceptions = ".mydomain.com;localhost" ; Set this to true if you are connecting your Halcyon regions to an ; already running set of grid servers. ; Set this to false if you are running Halcyon in standalone mode for ; testing and/or evaluation. gridmode = false ; This specifies what form of control console the region will support. ; Options are: ; "local" - the default when Halcyon is running as a background process, ; this console is display-only without color. ; "basic" - the default when Halcyon is run as a foreground process, this ; console has a full command line for administering and controlling ; various aspects of the region from the terminal window. ; "rest" - a RESTful API configured in the [Network] section of this file. ; Swagger specification and more can be found in the doc folder of the ; source code tree. console = "basic" ; Path to a text file that contains single-line commands as they would be ; entered on the Halcyon console. ; If you have a series of commands you need to execute at startup or on ; shutdown, these files are where to put them. startup_console_commands_file = "startup_commands.txt" shutdown_console_commands_file = "shutdown_commands.txt" ; To run a script every few minutes, set the script filename here. ; The special string "disabled" disables this. timer_Script = "disabled" ;specified path to Region xml files when region_info_source = "filesystem". tag
; containing tags containing tags that have the relevant
; attributes set.
; For more information about the attributes, please see
; [the documentation we need to write].
;regionload_webserver_url = "http://example.com:8087/path/file.ext"
; Draw objects on maptile. This step might take a long time if you've
; got a huge amount of objects, so you can turn it off here if you'd
; like.
DrawPrimOnMapTile = true
; Use terrain texture for maptiles if true, use shaded green if false.
TextureOnMapTile = false
; Maximum scale on any axis of any prim.
NonPhysicalPrimMax = 256
; Maximum scale on any axis that a physical prim can be.
PhysicalPrimMax = 10
; Enforce the above rules? (BUG: On a casual review these three rules
; don't seem to be consistently enforced.)
ClampPrimSize = false
; ##
; ## STORAGE
; ##
; Prim Storage
; "OpenSim.Data.Null.dll" stores nothing, effectively disabling persistence:
; "OpenSim.Data.MySQL.dll" backup region prims to MySQL.
; To use MySQL storage, supply your own _connection_string as this is
; only an example): note that the supplied account needs create
; privileges if you want it to auto-create needed tables.
storage_plugin="OpenSim.Data.MySQL.dll"
; Used for the estate_connection_string if such is not handled separately,
; and primarily for a lot of per-region information.
storage_connection_string="Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl";
; What storage system is used for live asset data in the region?
asset_database = "whip"
; Backing up to the region datastore of changed objects, aka persistence,
; happens during regular sweeps. The following control that behavior to
; prevent frequently changing objects from heavily loading the region data
; store.
; If both of these values are set to zero then persistence of all changed
; objects will happen on every sweep.
;
; Objects will be considered for backup to persistent data storage in the
; next sweep when they have not changed for this number of seconds.
MinimumTimeBeforePersistenceConsidered = 60
; Objects will always be considered for persistence in the next sweep if the
; first change occurred this number of seconds ago
MaximumTimeBeforePersistenceConsidered = 600
; ##
; ## PHYSICS
; ##
; If you would like to allow prims to be physical and move by physics with
; the physical checkbox in the client set this to true, which is also the
; default.
physical_prim = true
; Choose one of the physics engines below:
;physics = basicphysics
physics = InWorldz.PhysxPhysics
; ##
; ## PERMISSIONS
; ##
; Choose one of the permissions modules below.
; Only the "DefaultPermissionsModule" exists at this time and is default.
permissionmodules = "DefaultPermissionsModule"
; If set to false, then, in theory, the server never carries out permission
; checks (allowing anybody to copy any item, etc. This may not yet be
; implemented uniformally.
; If set to true, then all permissions checks are carried out.
; Default is false
serverside_object_permissions = false
; Do you wish to have users that can bypass the permissions system?
allow_grid_gods = false
; Do you have an aperture texture/mesh server set up?
; For more information about aperture, see https://github.com/InWorldz/aperture
use_aperture_server = yes
; Port to connect to on the aperture server. Aperture is assumed to be
; running on localhost.
aperture_server_port = 8000
; Must match the caps_token stanza in aperture.cfg on the aperture server.
aperture_server_caps_token = 90923847
; Connection string for the legacy MySQL user inventory system and too many
; other things as well...
core_connection_string = "Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl;Pooling=True;Min Pool Size=0;"
; Region Database connection string used for lookups from Places Search
; along with parcel lookup from Places Search. Note that the actual server
; Data Source part is automatically added based on the host_name column
; from the RdbHosts table as found on Cassandra or the
; Inventory/legacy_inventory_source server.
rdb_connection_template = "Database=inwordz;User ID=root;password=7888crzl;Pooling=True;Min Pool Size=0;"
[SMTP]
enabled = true
internal_object_host = lsl.opensim.local
host_domain_header_from = "grid.dsgrid.nl"
email_pause_time = 20
email_max_size = 4096
SMTP_SERVER_HOSTNAME = "smtp.kpnmail.nl"
SMTP_SERVER_PORT = 25
SMTP_SERVER_LOGIN = "icr78@wxs.nl"
SMTP_SERVER_PASSWORD = "8768767868768766fdhgdutry55fitgfi76rt6765e7t76r76t7l"
[Communications]
; Which inter-region communications module do you wish to use?
; "RESTComms" (Allows communications between all regions.)
; "LocalComms" (Limits all communications to only those regions running on the same Halcyon instance.)
InterregionComms = "RESTComms"
[Inventory]
inventory_plugin = "InWorldz.Data.Inventory.Cassandra.dll"
inventory_cluster = "local"
legacy_inventory_source = "Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl;Pooling=True;Min Pool Size=5;"
; If true, Activate the MySQL inventory system.
; Otherwise rely purely on Cassandra.
migration_active = true
[StandAlone]
; StandAlone is often used for simple test setups with one region.
; Provide information to a standalone boot.
; If gridmode is true you should be looking in the various xml config files,
; such as the UserServer_Config.xml
accounts_authenticate = false
welcome_message = "Welcome to DreamScape Grid - powered by Halcyon"
asset_source = "whip://inworldz@127.0.0.1:32700"
; default is "Regions" indicating the folder where the region xml files are.
; May be set to an alternate path to load regions. regionload_regionsdir = "Regions" ; ## ; ## REGIONS ; ## ; Where to load the region information from. ; "filesystem" means to load from XML files stored in a Regions folder in ; the installation. ; "webserver" means to load the region specs in XML format from the server ; specified in regionload_webserver_url. region_info_source = "filesystem" ; The URL of the source for the region(s) this instance of Halcyon is ; responsible for. ; Note that the returned XML's root element must be a
; The URL for the asset server, usually a WHIP server. ; See https://github.com/InWorldz/whip-server
asset_server_url = "whip://inworldz@127.0.0.1:32700"
userDatabase_plugin = "OpenSim.Data.MySQL.dll" user_source = "Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl;" ; Sets the name of the library folder that is common to all users. ; Overridden by the User Server when running in grid mode. If you are ; running in grid mode, please set the library_name attribute in UserServer_Config.xml ; WARNING: Using any other value than "Library" is going to cause language ; translation issues in the viewers. ; Default is "InWorldz Library" LibraryName = "Library" ; Specifies the location and filename of the default inventory library ; control file. The path can be relative or absolute. ; Default is ./inventory/Libraries.xml LibrariesXMLFile="./inventory/Libraries.xml" ; Specifies the location and filename of the inventory library assets ; control file. The path can be relative or absolute. ; Setting is optional. Default is ./assets/AssetSets.xml AssetSetsXMLFile="./assets/AssetSets.xml" dump_assets_to_file = false ; Standalone-only HTTP server URIs. map_server_uri = "http://127.0.0.1/map/" profile_server_uri = "http://127.0.0.1/profile/[AGENT_NAME]" [Network] ; This is the block used to configure a region that is going to connect to ; a grid, aka when gridmode = true http_listener_port = 9000 default_location_x = 1000 default_location_y = 1000 hostname = 127.0.0.1 ; ssl config: Experimental! The auto https config only really works for ; certain on Windows XP at this time. ; You need a Cert Request/Signed pair installed in the MY store with ; the CN specified below. ; You can use https on other platforms, but you'll need to configure the ; httpapi yourself for now. http_listener_ssl = false ; Also create a SSL server http_listener_cn = "localhost" ; Use the cert with the common name http_listener_sslport = 9001 ; Use this port for SSL connections http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer ; The URL and access keys for the grid server: OpenSim.Grid.GridServer.exe grid_server_url = "http://127.0.0.1:8001" grid_send_key = "null" grid_recv_key = "null" ; The URL and access keys for the user server: OpenSim.Grid.UserServer.exe user_server_url = "http://127.0.0.1:8002" user_send_key = "null" user_recv_key = "null" ; The URL for the asset server, usually a WHIP server. ; See https://github.com/InWorldz/whip-server asset_server_url = "whip://inworldz@127.0.0.1:32700" ; The MessagingServer is a companion of the UserServer. It uses ; user_send_key and user_recv_key, too. messaging_server_url = "http://127.0.0.1:8006" ; What is reported as the "X-Secondlife-Shard" ; Defaults to the user server url if not set ; The default is "Production", set here for compatibility. shard = "HalcyonHome" ; What is reported as the "User-Agent" when using llHTTPRequest ; Defaults to not sent if not set here. See the notes section in the wiki at ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding ; " (Mozilla Compatible)" to the text where there are problems with a ; web server. user_agent = "Halcyon LSL (Mozilla Compatible)" ; Path to public key for verifying JWTs used for remote administration tools. ; The default is empty, though a common value is "./server.crt" as is ; documented in "doc/JWT Authentication/CreatingSelfSignedCert.txt" ;SSLCertFile = "" [Chat] ; Controls whether the chat module is enabled. Default is true. enabled = true; ; Distance in meters that whispers should travel. Default is 10m. whisper_distance = 10 ; Distance in meters that ordinary chat should travel. Default is 30m. say_distance = 30 ; Distance in meters that shouts should travel. Default is 100m. shout_distance = 100 [Messaging] ; Control which region module is used for instant messaging. ; Default is InstantMessageModule (this is the name of the core IM module ; as well as the setting). InstantMessageModule = InstantMessageModule MessageTransferModule = MessageTransferModule OfflineMessageModule = OfflineMessageModule ; OfflineMessageURL = http://yourserver/Offline.php ; MuteListModule = MuteListModule ; MuteListURL = http://yourserver/Mute.php [MRM] ; Enabled = false ; Sandboxed = true ;; FullTrust ;; SkipVerification ;; Execution ;; Nothing ;; LocalIntranet ;; Internet ;; * Everything ; SandboxLevel = "Internet" ;OwnerOnly = true [VivoxVoice] ; NOTE: This requires contacting Vivox and putting in an application. ; Apply for Vivox at http://support.vivox.com/opensim/ for your account. ; See listed terms there. ; Whether or not to enable Vivox voice. enabled = true ; Note that if Vivox accepts your application, they should supply you with ; everything you need for the four lines below. vivox_server = www.osp.vivox.com vivox_sip_uri = osp.vivox.com vivox_admin_user = xxxxxxxxxxxxxxx vivox_admin_password = xxxxxxxxxxxxxxxxxx ; Below are detailed tuning parameters you'll likely never need to change. ; Whether you want the region to use spatially located sounds or not. ; One of: ; "positional" (3D located, aka positional, sound.) ; "channel" (Everyone hears everything in the region at full volume.) vivox_channel_type = "positional" ; Which model to use for distance-based attenuation, choose one: ; 0 (No attenuation) ; 1 (Inverse distance attenuation) ; 2 (Linear attenuation) ; 3 (Exponential attenuation) vivox_channel_distance_model = 2 ; Distance before attenuation applies. Minimum of 0, maximum of 160. vivox_channel_clamping_distance = 10 ; Distance at which channel is silent. Minimum of 0, maximum of 160. vivox_channel_max_range = 80 ; Rate of roll off of volume. Minimum of 1.0, maximum of 4.0 vivox_channel_roll_off = 2.0 ; One of: ; "open" ; "lecture" ; "presentation" ; "auditorium" vivox_channel_mode = "open" ; If not blank forces all regions on this Halcyon instance to use the same ; specified channel. ;forced_channel_name = "" [Economy] ; In grid mode, this is the land XMLRPC server. Leave blank for normal functionality
; This process is called by the viewer to verify a land purchase and process it.
LandServer = "http://Domain.com/path/landtool.aspx" ; (any web page able to support this process, php, or .Net flavor)
; Money Unit fee to upload textures, animations etc.
PriceUpload = 0
; Money Unit fee to create groups
PriceGroupCreate = 0
; This is the account Money goes to for fees. Remember, economy requires that money circulates somewhere... even if it's an upload fee. The UUID is the user account assigned to be the World Bank.
;CurrencyAccount = < userUUID > ; Uncomment the following to control the progression of daytime in the Sim. ; The defaults are shown below. [Sun] ; Number of wall clock hours for an simulated day. 24.0 would mean realtime day_length = 4 ; Year length in days year_length = 60 ; Day to Night Ratio day_night_offset = 0.45 ; Send a Sun update every update_interval # of frames. A lower number will ; make for smoother sun transition at the cost of network update_interval = 100 [Wind] ; Enables the wind module. Default is true. enabled = true ; How often should wind be updated, as a function of world frames. ; Approximately 50 frames a second. wind_update_rate = 50 ; The Default Wind Plugin to load wind_plugin = ZephyrWind ; These settings are specific to the ConfigurableWind plugin ; To use ConfigurableWind as the default, simply change wind_plugin to ; ConfigurableWind and uncomment the following. avg_strength = 5.0 avg_direction = 0.0 var_strength = 0.0 var_direction = 0.0 rate_change = 1.0 ; This setting is specific to the SimpleRandomWind plugin. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 strength = 1.0 [LightShare] enable_windlight = true [Materials] enable_materials = true MaxMaterialsPerTransaction = 50 [Cloud] ; Enable this to generate classic particle clouds above the sim. ; default is disabled - turn it on here enabled = true ; Density of cloud cover 0.0 to 1.0 Default 0.5 density = 0.5 ; update interval for the cloud cover data returned by llCloud(). ; default is 1000 cloud_update_rate = 1000 [Trees] ; Enable this to allow the tree module to manage your sim trees, including ; growing, reproducing and dying. ; default is false active_trees = false ; Density of tree population tree_density = 1000.0 [GridInfo] ; These settings are used to return information on a get_grid_info call. ; Client launcher scripts and third-party clients make use of this to ; autoconfigure the client and to provide a nice user experience. If you ; want to facilitate that, you should configure the settings here according ; to your grid or standalone setup. ; ; See http://opensimulator.org/wiki/GridInfo ; uri: for grid this is the user server URI login = http://127.0.0.1:9000/ ; long grid name: the long name of your grid gridname = "Standalone Halcyon Grid" ; short grid name: the short name of your grid gridnick = "DSGrid" ; login page: optional: if it exists it will be used to tell the client to ; use this as splash page. ; currently unused ;welcome = http://127.0.0.1/welcome ; helper uri: optional: if it exists if will be used to tell the client to ; use this for all economy related things. ; currently unused ;economy = http://127.0.0.1:9000/ ; web page of grid: optional: page providing further information about ; your grid. ; currently unused ;about = http://127.0.0.1/about/ ; account creation: optional: page providing further information about ; obtaining a user account on your grid. ; currently unused ;register = http://127.0.0.1/register ; help: optional: page providing further assistance for users of your grid. ; currently unused ;help = http://127.0.0.1/help ; password help: optional: page providing password assistance for users of ; your grid. ; currently unused ;password = http://127.0.0.1/password ; Base URL to a map display and teleport link provider. ; This gets automatically appended with the region name and the X, Y, and Z ; integer values of the location of interest, separated by "/" like a path. ; EG: http://places.inworldz.com/IDI/128/128/4096 ; MUST end with a forward slash. ;slurl_base = "http://places.inworldz.com/" [Groups] Enabled = true ; This is the current groups stub in Region.CoreModules.Avatar.Groups Module = Default ; The XmlRpcGroups implementation can be used against the publicly available ; service that I have made available for testing. Your group data is not ; guaranteed safe or available if you use this service, but it's available ; now and seems to work. ; The PHP code for the service is available for you to deploy to your ; own server. Module = FlexiGroups Provider = Native NativeProviderDBType = MySQL NativeProviderConnString = "Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl;Pooling=True;Min Pool Size=5;" ; This makes the XmlRpcGroups modules very chatty on the console. XmlRpcDebugEnabled = false [Terrain] InitialTerrain = "flat" [UserProfiles] ProfileConnString = "Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl;Pooling=True;Min Pool Size=5;" [Profile] ProfileConnString = "Data Source=localhost;Database=inworldz;User ID=root;password=7855brzl;Pooling=True;Min Pool Size=5;" [Modules] UserServices = "LocalUserServicesConnector" [InWorldz.PhysxPhysics] use_visual_debugger = true use_ccd = true [Mesh] AllowMeshUpload = true [SimulatorFeatures] ; Per-simulator external services and features. They don't have to be unique ; per simulator, but they can be. ; If you are looking for the web-based profile server URI, ; profile_server_uri, please edit the UserServer_Config.xml file. ; Server that hosts the map tiles. ; Grid-wide setting held in the UserServer_Config.xml file. MapImageServerURI="http://127.0.0.1:9000/" ; Server that hosts the pages used for the search server. SearchServerURI="http://127.0.0.1:9000/" ; Are mesh-based objects allowed on this region? ;MeshEnabled=true [ChatLogModule] Enabled = false Debug = false Backend = Cassandra12Backend SeedNode1 = 127.0.0.1 [GuestModule] ; Enable if you want to allow guest users to login to your grid. Enabled = false ; What region the guest users should be allowed access to and where they'll ; be sent on login. GuestRegionName = "Grid Guests" ; What viewer version string is allowed to connect as a guest. ; Matches on a case-insensitive "contains" basis: ; eg. a value of "asdf" will match "XYZaSDf 1.0". ;ViewerString = "" [ChatFilterModule] ; Allows the chat server to **** out words that are listed in ; wordfilterDictionary.txt Enabled = false [AvatarRemoteCommands] ; Sets up a remote HTTP POST url (on "http://regionIP:regionPort/avatarremotecommand") ; to take in avatar commands such as the AvatarChatCommand and does ; avatar-related commands in-world for the user. Enabled = false [WorldMap] ; Activates the world map module if set to "WorldMap", left blank, or disabled/removed. WorldMapModule = "WorldMap" ; Specifies the location to write the map tile to when updated. The optional ; values {X} and {Y} are replaced by the x and y coordinates, respectively, ; of the region. ; This is a good tool to feed map changes to an image processor to feed a ; web server for the world map tiles. ; If blank or removed no file will be written. ;RegionMapTileExportFilename = "somepath/map-1-{X}-{Y}-objects.jpg" ; Draw objects on maptile. This step might take a long time if you've got a huge amount of ; objects, so you can turn it off here if you'd like. Default is true. DrawPrimOnMapTile = true ; Use terrain texture for maptiles if true, use shaded green if false. Default is false. TextureOnMapTile = false ; The minimum amount of time in seconds required to pass before the next automatic write of ; a map tile file to the server. Keeps the file from being constantly written to in busy ; situations. Limited to 60 seconds or longer to help prevent resource exhaustion and to ; keep CPU usage down. ; Default is 3600 seconds, which is one hour. MinimumTaintedMapTileWaitTime = 3600 ; Used to make sure the map tile file gets updated after a maximum amount of time, in ; seconds, if it has been changed. Useful if MinimumTaintedMapTileWaitTime is non-zero as ; it makes sure that if the tile has been changed, but the minimum wait time hadn't been ; met during those changes, that the file actually gets written. A time of 0 seconds means ; that this is disabled. Automatically disabled if RegionMapTileExportFilename is not set. ; Default is 0 seconds. MaximumTaintedMapTileWaitTime = 86400 ; 86400 seconds = 24 hours. [InWorldz.Data.Assets.Stratus] ; cloudfiles and cloud assets support Enabled = true CFSupport = false LegacySupport = true WhipURL = "whip://inworldz@127.0.0.1:32700" WriteTarget = "whip" ; developer testing WIP only - never enable this UseAsyncStore = false
Whip.cfg
port=32700 password=inworldz cache_enabled=1 cache_size=300 disk_storage_backend=VFS disk_storage_root=G:\halcyon\moses\halcyon-0.9.18.5771\bin\whip-win64-bin\assets debug=1 is_writable=1
aperture.cfg
http_listen_port = 8000 caps_token = 90923847 whip_url = whip://inworldz@127.0.0.1:32700 debug = 1
I had some nice ideas to try out but like this I do not feel for that either, it was promised to me 4 times to get either help a working source or even that someone would give me or help me to make it work. Nothing so far ..
Have a nice day, Ana Green and Frank Marchall from http://www.transip.nl/ computer center