PRIM_SPECULAR and PRIM_NORMAL now correctly clear a material setting from LSL if NULL_KEY is passed as the texture Id in a material call. Also wrote test cases for this and to check that we are correctly handling the Get's with regard to texture ids similar in fashion to how PRIM_TEXTURE is handled.
PRIM_SPECULAR and PRIM_NORMAL now correctly clear a material setting from LSL if NULL_KEY is passed as the texture Id in a material call. Also wrote test cases for this and to check that we are correctly handling the Get's with regard to texture ids similar in fashion to how PRIM_TEXTURE is handled.