IsmAvatar / LateralGM

A free Game Maker source file editor
http://lateralgm.org/
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LGM crashes when font larger than 68 (or so) #15

Closed TheExDeus closed 12 years ago

TheExDeus commented 12 years ago

Description: Basically out of memory kind of thing. Maybe add that it automatically scales the memory when needed? Should I add that Java's runtime argument to increase ram? I would of tried it, but I remember about it just now when I typed this. It also to be something to do with EGM writer, so not essentially LGM, but some plugin?

Error:

An unrecoverable stack overflow has occurred.
#
# A fatal error has been detected by the Java Runtime Environment:
#
#  EXCEPTION_STACK_OVERFLOW (0xc00000fd) at pc=0x6266786a, pid=2624, tid=2024
#
# JRE version: 6.0_24-b07
# Java VM: Java HotSpot(TM) Client VM (19.1-b02 mixed mode, sharing windows-x86
)
# Problematic frame:
# C  [compileEGMf.dll+0xe786a]
#
# An error report file with more information is saved as:
# C:\ENIGMA_tempmydev\hs_err_pid2624.log
#
# If you would like to submit a bug report, please visit:
#   http://java.sun.com/webapps/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

Replication: Just add a font that has size of 68 or more and compile.

Comment: LGM should have the possibility to create larger fonts than 99 as well. I needed a font that has only numbers (0-9) so I wouldn't take unbelievable amount of memory, but I couldn't create it because the max size is 99 (and this bug of course).

IsmAvatar commented 12 years ago

ENIGMA and enigma plugin bugs do not belong here. LateralGM handles fonts 68 or more just fine. Once you press that compile button, your are officially out of LGM territory and into ENIGMA/its plugin territory.