This file: https://github.com/Isotarge/ScriptHawk/blob/master/games/smash64.lua
shows "stock" for the match, which I assume is the starting stock because it's stored next to time. I don't otherwise see any stock value. Do you know how to access the stock value on a per-character basis?
Another question: In that file there's this comment (line 171):
Only applies to the UI, real damage is stored in the player object
But then the health in the player_fields is commented out. Any idea why that's the case?
Do you know how stock/lives is stored in ssb64?
This file: https://github.com/Isotarge/ScriptHawk/blob/master/games/smash64.lua shows "stock" for the match, which I assume is the starting stock because it's stored next to time. I don't otherwise see any stock value. Do you know how to access the stock value on a per-character basis?
Another question: In that file there's this comment (line 171):
But then the health in the player_fields is commented out. Any idea why that's the case?
Any help would be appreciated.