Open fourthedesign opened 1 year ago
I'm thinking a open movement game, switch between scenes/systems to find wanted ships and then claim bounties.
Bounty hunting would be good. Opening new issue for that idea
I really like your idea to 'install weapons on their ship'. Ships could have a certain number of weapon slots available and players could use in-game currency to purchase/upgrade weapons to install onto one of the weapon slots. It opens up the idea of having different ship models with varying numbers of weapon slots
Wrote up a prototype start for the weapons by creating hardpoints that can be classified by type/size, allowing for customization of the player's ship to varying degrees. While very much a prototype, it has the potential to scale towards what I was reading here.
Would be great to move more towards a combat game, instead of sticking with a "score per distance" system. Ideas: