Refactored the following:
-Organized directories to fit the unity UI a bit better -Organized the fields of a couple classes
-Refactored GetInput() to update existing struct rather than recreate it -Added a new bool to the current ShipControllerInput struct to recognize when a weapon press is called (This may change to be more of an on-call event handler in the future)
Additionally, I added a ~very~ primitive weapon asset with crosshairs that attach to the player to show where their shots will be going. This particular portion is still WiP.
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Refactored the following: -Organized directories to fit the unity UI a bit better -Organized the fields of a couple classes -Refactored GetInput() to update existing struct rather than recreate it -Added a new bool to the current ShipControllerInput struct to recognize when a weapon press is called (This may change to be more of an on-call event handler in the future)
Additionally, I added a ~very~ primitive weapon asset with crosshairs that attach to the player to show where their shots will be going. This particular portion is still WiP.