Closed GoogleCodeExporter closed 8 years ago
That makes some tools( like ogre->bullet mesh converters) to work proper with vertex buffers. Just add operationtype="triangle_list" to <submesh>es.
Original issue reported on code.google.com by jauthu on 3 Feb 2012 at 10:46
jauthu
Fixed in http://code.google.com/p/blender2ogre/source/detail?r=47b422527114d1bbcd46a14318 4f6e0bb5ba1cc5
Original comment by jo...@adminotech.com on 10 Sep 2012 at 12:18
jo...@adminotech.com
Original issue reported on code.google.com by
jauthu
on 3 Feb 2012 at 10:46