* What steps will reproduce the problem?
- Change Blender's renderer to Game
- Select a material, under Game settings uncheck backface culling
* What is the expected output? What do you see instead?
- The exported material should have "cull_hardware none" / "cull_software none"
if backface culling is unchecked. Instead, it always has "cull_hardware
clockwise"
* What version of the product are you using? On what operating system?
Latest blender2ogre source as of today / OS X / Blender 2.62
Original issue reported on code.google.com by mirza.ga...@gmail.com on 4 May 2012 at 8:25
Original issue reported on code.google.com by
mirza.ga...@gmail.com
on 4 May 2012 at 8:25