Currently the game shows the coordinates all the time, and the coordinates are more than enough to find the items from the map in game.
But the game will probably not show the coordinates all the time in the release version. It might not even show them at all anywhere (very likely, because this isn't a technical/mathematical world and it would break immersion).
From game play experience with Breath of the Wild I know that it isn't that easy to find the right things in the game based on an interactive map. Screenshots do help - a lot - which is why the popups should have the option to include an image.
The data source should contain two fields for that:
A URL to an thumbnail of the screenshot that is displayed inside the popup
A URL to the high resolution version of the same image, that can be linked to with an <a>nchor on the thumbnail.
Collecting and hosting the images and generating the thumbnails is out of scope of this project, but I'd suggest a standardized thumbnail size of 270p or 360p. Images with other aspect ratios should be cropped to it.
Currently the game shows the coordinates all the time, and the coordinates are more than enough to find the items from the map in game.
But the game will probably not show the coordinates all the time in the release version. It might not even show them at all anywhere (very likely, because this isn't a technical/mathematical world and it would break immersion).
From game play experience with Breath of the Wild I know that it isn't that easy to find the right things in the game based on an interactive map. Screenshots do help - a lot - which is why the popups should have the option to include an image.
The data source should contain two fields for that:
<a>
nchor on the thumbnail.Collecting and hosting the images and generating the thumbnails is out of scope of this project, but I'd suggest a standardized thumbnail size of 270p or 360p. Images with other aspect ratios should be cropped to it.