I figured that since it's supposed to be compatible with other player animation mods, this one is missing. I wouldn't necessarily say a bug, but rather a suggestion since they both work fine, albeit when a player used playerAnimator on themselves with fresh moves installed, it has a wonky animation combined together. Maybe if possible a detection of playerAnimator used would automatically disable fresh moves, or have a configuration settings of compatibility with playerAnimator.
I figured that since it's supposed to be compatible with other player animation mods, this one is missing. I wouldn't necessarily say a bug, but rather a suggestion since they both work fine, albeit when a player used playerAnimator on themselves with fresh moves installed, it has a wonky animation combined together. Maybe if possible a detection of playerAnimator used would automatically disable fresh moves, or have a configuration settings of compatibility with playerAnimator.