Currently variables "_extendedGlobalCollection", "_arrayBuilder", "Nodes", "Segments" and "_extendedPlayerCollection" are created even if the project never uses them. It would be great if the compiler only creates them if necessary, either by automatic optimization or a compiler instruction.
This could be expanded to custom variables as well. Currently every declared variable is exported, even if not used.
Currently variables "_extendedGlobalCollection", "_arrayBuilder", "Nodes", "Segments" and "_extendedPlayerCollection" are created even if the project never uses them. It would be great if the compiler only creates them if necessary, either by automatic optimization or a compiler instruction.
This could be expanded to custom variables as well. Currently every declared variable is exported, even if not used.