ItsDeltin / Overwatch-Script-To-Workshop

Converts scripts to Overwatch workshops.
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Marbasoft/languages #274

Open MarbasFR opened 3 years ago

MarbasFR commented 3 years ago

In relation with my issue #272 Not sure it's the best way. I notice than some strings was not found with the GenerateKeyLink as Max Team 1 Players or Max Team 2 Players in Ruleset.cs. They wasn't created in the xml (as all values in the LobbySettings).

I found them stored as this :000000005A91.07C: Max %1$s Players in the DataTool's ouput

ItsDeltin commented 3 years ago

Amazing work! ❤️ The new translations and the 'Stop All Assists' fix has been added for the v2.0-beta.5 release. enUS is 1:1 so the enUS translations shouldn't be loaded anyway. I'm not sure if there are any side effects from upgrading dotnetcore 3.0 to 3.1 (but it's probably fine)

MarbasFR commented 3 years ago

Thanks for your comment :)

enUS is 1:1 so the enUS translations shouldn't be loaded anyway.

in fact it's not 1:1. I've added <method name="Both" alt="All" />. Both does not exist, it's to have the difference between PlayerSelector.all and Team.all :D

Protowalker commented 3 years ago

All of these changes are ready to merge; @ItsDeltin besides the removal of what seems to be an important symbol %1$s

MarbasFR commented 3 years ago

What's the original purpose of %1$s?

@Protowalker : it's a replacement pattern. Max %1$s Players can become Max Team 1 Players or Max Team 2 Players

Protowalker commented 3 years ago

@ItsDeltin did we get all of these translations in?