Basically, if code containing CreateHudText, with a parameter set to a variable equal to a empty string:
`
// Like this
CreateHudText(AllPlayers(), Blah, Blah, Blah, Location.Left, 0, Color.Red, Color.Red, Color.Red,
HudTextRev.VisibleToSortOrderStringAndColor, Spectators.VisibleAlways);
`
It outputs as null in some cases, I'm not sure why. I couldn't reproduce the bug, so I can't show what it did output.
Here's the code that outputted as null, but now it doesn't do that anymore for some strange reason:
`
globalvar define Debug! = true;
globalvar define EmptyString = "";
It seems like this bug was fixed in OSTW 2.1, that might be the reason why I can't reproduce it. I will reopen this issue if I ever come across it again in version 2.1.
Basically, if code containing CreateHudText, with a parameter set to a variable equal to a empty string:
`
// Like this CreateHudText(AllPlayers(), Blah, Blah, Blah, Location.Left, 0, Color.Red, Color.Red, Color.Red,
HudTextRev.VisibleToSortOrderStringAndColor, Spectators.VisibleAlways);
`
It outputs as null in some cases, I'm not sure why. I couldn't reproduce the bug, so I can't show what it did output.
Here's the code that outputted as null, but now it doesn't do that anymore for some strange reason: ` globalvar define Debug! = true; globalvar define EmptyString = "";
rule: "Debug - Create Memory Text" { if (Debug) { CreateHostHud("Class Memory Left: %{0}".Format([100-ClassMemory()]), EmptyString, EmptyString, Location.Left, 0, Color.Yellow, Color.Black, Color.Black, HudTextRev.VisibleToAndString); CreateHostHud("Posistion: {0}".Format([PositionOf(HostPlayer())]), EmptyString, EmptyString, Location.Left, 1, Color.Yellow, Color.Black, Color.Black, HudTextRev.VisibleToAndString); } }
void CreateHostHud(Any Header! = '', Any Subheader! = '', Any Text! = '', Location location! = Location.Left, Number SortOrder! = -1, Color HeaderColor! = Color.White, Color SubheaderColor! = Color.White, Color TextColor! = Color.White, HudTextRev Reevaluation! = HudTextRev.VisibleToAndString, Spectators spectators! = Spectators.DefaultVisibility) { CreateHudText(HostPlayer(), Header, Subheader, Text, location, SortOrder, HeaderColor, SubheaderColor, TextColor, Reevaluation, spectators); } `