Closed benbou8231 closed 4 years ago
Was it a nil value being passed or did windower.ffxi.get_items return nil
I'm unable to reproduce this by equipping and removing a ranged weapon,
Seems I fixed this on my local copy, pushing those changes now. Thanks!
When no ranged weapon is equipped, the check for Aeonic ranged weapons raise an error because a nil value is passed to get_items at line #142 of Skillchains.lua.