Closed Ghostthief closed 4 years ago
Hmmm, sounds like your gearswap is cancelling it and printing that message. It should use CF before WS, provided you have a step available. Its also designed to spam steps/flourishes on cooldown for auto-dynamis staggering. That said I now realize my local copy is different and fixes proc commands. I will push those changes now. Before I go dust of DNC, can you confirm you were at your max steps when receiving that message?
Ah, I see that system message, however it did CF prior to ws when I had step available. Do //dnc active and make sure ja and ws is set to on, also confirm min/max ws hp and distance.
This is due to my using gain/lose buff event, which is a bit slower than checking buffs in memory or watching packets (if my memory serves). It doesnt get stuck on that line and moves to the following ability on next iteration. So I do not think that is the issue.
If it doesn't use ws at all I would have to guess its the distance check. I could enhance that by calculating it in euclidean space, however the exact formula used by the game is currently unknown.
This should fix the "unable to use" message, would you mind trying it out before I push changes? https://gist.github.com/Ivaar/a2da876b0f05f09a666b6dd34d98b358
It still spams enemy target job abilities when JA mode is enabled and it could waltz right after your CF if your hp drops below your configured threshold.
If you plan to use JA mode outside dyna you may want to modify that logic so it is not too spammy. I suppose I could implement a second JA mode, to preserve the logic behind stagger mode.
On my way home now to try it .... Yes I had finishing move 5 (even though DNC is mastered)
Just asking but does waltzpt section function?
//dnc ws on made it fire ws but it never used climactic or reverse or wild for me
This was on old version not the new one still driving home
Party waltzes should work, the setting to disable party slots was simply never implemented. Idk why party waltzes are more comprehensive, covering every tier. I was using this with motes gearswap libs back then change to appropriate waltz. That said self/party waltz could be combined into the waltz settings, maybe that's where I was going with it.
The buff adjustments I just made may possibly resolve your issue.
getting ready to test now
ok the tests worked .... But I can't turn waltzpt off
um, I believe it just needs to be added to dual_toggle
Yep that fixed it thanks
What is ws2 "Cyclone" used for?
That was going to be for ws stagger mode, never cared enough to flesh that out.
Hmmm wonder If I am smart enough to make it into a self skillchain mode
What could I do to send an echo of each event to the other chat window .... Hard to follow when in combat scroll
Run this script to find a chat mode (color) that prints to desired log window https://github.com/Windower/Lua/blob/dev/scripts/colortest.lua in game settings affect what modes are displayed in which log i.e. config>log>window X> and config>chat filters can block modes from displaying.
What do you mean each event?
the flourishes and such
step also go by so fast
I had this laying around, care to see if it works? https://gist.github.com/Ivaar/a5bd990110b4b12a21298fd0db789a72
I'll give it a go in a few sure
I loaded it but not sure what it's suppose to do ... It didn't fire anything that I saw
It creates a text box with step levels for current target, looks like it prints an addon message as well (likely for debugging). Doesn't track or log flourishes.
I'll try it again in the morning when I'm off work but I saw no text box
Okay I see it now YES it tracks steps and the lvl on them ... but I changed to X,Y in the settings xml file but it still puts it at 0,0
I figured it out Edited x,y in actual LUA and it moved it... only problem is it doesn't seem to register when the debuff drops
I looked at it the other day and noticed it was unfinished and does not clear the effects properly. You can check out the debuffs addon to see if that has similar functionality. If not, I can possibly look into it this week.
also noticed it doesn't track Featherstep only quickstep, Box step and Stutter step
step_message = { [519] = 'Lethargic Daze', [520] = 'Sluggish Daze', [521] = 'Weakened Daze', [591] = 'Bewildered Daze', } that should fix that minor problem
well think it will need more at the bottom but yeah
I updated steps.lua, misc issues should be resolved and it now displays a timer and if you are the actor it will account for job points.
oh nice this works great
thanks a bunch you got AutoDNC working awesome and now Steps is a second addition to your awsomeness!
Add-on: AutoDNC getting stuck near "no foot rise" section keeps saying "Unable to use ability" "Already reached max finishing moves" then repeats "feather step" and Presto never does flourish to WS
Seems like a great Add-on if cleaned up sadly I don't have the skill to.
Please take a look.