Closed xavikon closed 6 years ago
Skillchains has been moved to its own repository https://github.com/Ivaar/Skillchains Verify the burst properties display is enabled by typing "//sc ma on" The second line will display the elements that will burst. Let me know if you still have problems.
I created a fix, but have hacked around it since then to do other things. I will isolate the changed I made from what is in the repo that were necessary for this specifically. I had verified that //sc ma on was such that the burst elements displayed. The problem only existed with CDC > CDC creating a level 4 light. It would likely also occur in things like Fudo > Fudo which creates a lvl 4 light as well. I think the problem had to do with the way the returned packet was interpreted.
I compared what is up in the new repo vs what I have. I've added a little auto-mb code for the purposes of simplifying multi-boxing, but the following I think is the major change:
Changing the end of display_results to the following, resolve the issue. Basically, once the 2nd CDC landed, even with //sc ma on, the burst results/burst window disappeared, unlike a lvl3 light or lvl1 or 2 SCs. I think this is due to it immediately removing the resonating status from the mob, since you can't go anywhere from an Umbra or a Radiance.
The below is a hack as opposed to a final fix. I think the fix would be if the packet is light/darkness & no longer resonating then open a burst window with the light/darkness properties, but since no longer resonating, any new ws detected would result in a new window.
if not resonating[targ].step then
return ' Step: Closed >> [%s] >>':format(resonating[targ].ws.en)..burst..str
elseif resonating[targ].step then return ' Step: %d >> [%s] >>':format(resonating[targ].step,resonating[targ].ws.en)..chain..burst..str end
I made a quick fix, I'll have to recode some things later.
When doing back to back CDC that results in light from a BLU, the lua does not return the burst properties.