IvanDSM / KingsFieldRE

King's Field (II) Reverse Engineering Tools and Documentation
MIT License
37 stars 1 forks source link

Sounds #7

Open TheStolenBattenberg opened 3 years ago

TheStolenBattenberg commented 3 years ago

KF uses VAB and SEQ files for music and sound effects. It would be nice if we were able to to edit these.

catchouli commented 2 years ago

This is a pretty sweet project and I'll be watching it eagerly :)

I happened across it when I was trying to work out how to extract the samples and music from the KF games for remixing purposes. I managed to get the sound effects and samples using PSound which is nice but I didn't work out how to access the actual music tracks yet. What I really want is the crazy dialogue from the ending of KF3 but I'm sure it's baked into the FMV somehow (which I'm also not sure how to extract).

Anyway, just mentioning it in case someone knows or it's a feature that's likely to get added here one day. I'll for sure be giving your tools a go when I get a chance.

TheStolenBattenberg commented 2 years ago

Audio modification isn't currently a high priority amongst all the other cool stuff. We do have some framework for it but I don't see it happening soon.

You can use jPSXdec to get the audio from a PS1 movie (.s files on the KF2j/KF3j discs) but the music and VA is mixed so you'll have to use an AI to seperate them. PSSound is still best for sound effects right now.

catchouli commented 2 years ago

Oh that's a really useful tip, thanks! This tool works really well, and turns out the japanese audio doesn't have the voice over at all so maybe I can just subtract it to get pretty close to a voice-only track :D ❤️