IvarK / IvarK.github.io

Antimatter Dimensions
MIT License
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Display issues on mobile #286

Open tdeo opened 1 year ago

tdeo commented 1 year ago

Hello,

I'm having a few issues while playing on mobile (980px width * 1850px height), the main ones that I keep coming back to are:

All of that seems to be adressed by setting min-width: 1200px on the html body and using the browser scroll - would you consider such a change?

Thanks

JollyWizard commented 1 year ago

I have very similar issues on Firefox Mobile.

I have two suspicions:

Overall, this all seems to be related to the fact that the modern look forces a certain minimum screen width, and then the content does not always respect it. The minimum screen width makes mobile browser and even half screen docked content get obscured by the navigation menu. A graceful degradation into a vertical stacked layout ought to address the issue and make smaller viewports into a quality usable product. Right now, mobile especially is pretty terrible, and I only use it because Android doesn't have reality yet.

omsi6 commented 1 year ago

The web version is not designed for mobile browsers.

JollyWizard commented 1 year ago

After more time playing:

The only other gamebreaker I have found on mobile (currently at cel1), is replicanti galaxies on the Active path. There isn't a button overlay option, like on android, for the R hotkey, and trying to rapid click the main button triggers browser zoom in and out, so it's impossible to hand click it fast enough. Other mobile browsers might let you get away with clicking, but the overlay button from the android version would really help. Also ought to be good for screen tabs and other semi-mobiles.