Open tdeo opened 1 year ago
I have very similar issues on Firefox Mobile.
I have two suspicions:
Overall, this all seems to be related to the fact that the modern look forces a certain minimum screen width, and then the content does not always respect it. The minimum screen width makes mobile browser and even half screen docked content get obscured by the navigation menu. A graceful degradation into a vertical stacked layout ought to address the issue and make smaller viewports into a quality usable product. Right now, mobile especially is pretty terrible, and I only use it because Android doesn't have reality yet.
The web version is not designed for mobile browsers.
After more time playing:
The disappearing news ticker and drift of top content outside of the viewport has something to do with dilated time. I noticed it on a desktop version as well, and after more testing on mobile dilated time does seem to be the common factor. Tab switching and viewport size changes seem to antagonize it further.
The modern layout does not seem to have enough minimum content size to properly scale down. You can probably see this using half window snapping on a desktop. At a certain width, the automation enabler buttons disappear out of the viewport. OP suggested minimum content size. This seems to be the correct approach for the current, non-responsive design. I was able to fix the problem on Firefox mobile by forcing the text size for all sites to 90%. Other content will get pushed out too, but the tiny automation buttons are the only ones that make the game unplayable in many scenarios.
The only other gamebreaker I have found on mobile (currently at cel1), is replicanti galaxies on the Active path. There isn't a button overlay option, like on android, for the R hotkey, and trying to rapid click the main button triggers browser zoom in and out, so it's impossible to hand click it fast enough. Other mobile browsers might let you get away with clicking, but the overlay button from the android version would really help. Also ought to be good for screen tabs and other semi-mobiles.
Hello,
I'm having a few issues while playing on mobile (980px width * 1850px height), the main ones that I keep coming back to are:
Unability to start challenge 12 (though this can be worked around by rotating the screen)
unability to disable autobuyers except for dimensions 1-7 (this screenshot is scrolled to the right at the maximum)
can't read last column of achievement tooltips:
slight overlap of the menu with the main elements:
All of that seems to be adressed by setting
min-width: 1200px
on the htmlbody
and using the browser scroll - would you consider such a change?Thanks