Open ghost opened 6 years ago
Hello! I feel grateful for your compliments about my engine and i hope it's useful for you. This christmas I planned to implement NPCs into it, which will require rendering custom 3D entities as you need. I'll write a response in here when its done along with a brief explanation about it, and i'll point you to the specific part of the code you need.
Have a good day!
thank you victor your the best java programmer ill send screenshots of my work for fun!
Hi Victor! Let me join your discussion since I was searching for a Minecraft-style engine too, and your Kubex seems to be the best. However, as the topicstarter said, it still lacks the dynamic 3d entities such as mobs and items. Please tell us when you will release this update, if it is possible. Thanks in advance for your work!
Hello both,
Sorry for the (massive) delay in answering (specially to @nabilove ). I've been unexpectedly busy working in a project since christmas, so i didn't had the time to develop the changes. We submitted it some days ago so i have plenty of free time now, which means this update will be ready in some days!
Right now i'm only using a pyramid as a test, but i will implement an .OBJ loader to load any 3D model you like. When it is done and all the bugs are polished i will commit an update and i'll explain you the specific parts of the code you need to use
Thank you again for the interest in my engine, and i hope it's useful for you! Victor
Thank you Victor! It took me so much time to find a good project of a voxel-engine game! I'll wait for the release!
thank you Victor cant wait ,send that triangle now lol :))
I have tried many voxel engines and yours is do superior I almost feel like I'm in Minecraft I started changing the graphics and playing with the code ,but I have a big issue I can't make a 3d object in the scene or even a particle when I break a block ,please update your code with a 3d entity in the scene , from that I can probably extrapolate all I need examples ,particles ,sword,chest ,cow ,ect... Please just instantiate a rendered game object in a 3d vector position and I'll do the rest ,thanks