If we decide to add a debug build (which includes debug information for the NumDot users, i.e. a dev in their godot editor working with NumDot, we should differentiate how devs work with godot-cpp.
I'm guessing this is what the dev_build is intended for, though it isn't documented like that.
Releasing NumDot with an additional debug build isn't really worth it for now, though. The editor data is neglibible in size, and it would increase the download size and build times quite a lot. If we do get features that make it worth it, we can reconsider.
If we decide to add a debug build (which includes debug information for the NumDot users, i.e. a dev in their godot editor working with NumDot, we should differentiate how devs work with godot-cpp.
I'm guessing this is what the
dev_build
is intended for, though it isn't documented like that.Releasing NumDot with an additional debug build isn't really worth it for now, though. The editor data is neglibible in size, and it would increase the download size and build times quite a lot. If we do get features that make it worth it, we can reconsider.