This specific feature is a branched off issue that was thought of while getting issue #10 made.
Basically, this adds a whole slew of variants for each Equipment.
Weapon Variants
Normal
Electric (deals electric damage)
Fire (inflicts burning, which deals damage with every turn until you heal. Also deals burn damage)
Poisonous (inflicts poison that decreases HP overtime until poison points are gone or player has reached 1 HP. Also deals poison damage)
Armor Variants
Normal
Deflective (has a chance to deal full damage to attacker if any)
Thorned (damages attacker for ⅓ of given dmg if any)
Absorbent (decreases damage from Electric weapons)
Anti-Poison (poison inflicting damage is negated more, poison effect is ineffective)
Also, the Take Damage button will bring up a list of damage types. Use this to choose which type of damage you want to receive. Fellow players who also use the mod will have certain emojis around their damage numbers. If they attack you and you get hit, you should use the Take Damage type resembled by their damage number.
This kind of configuration will likely be added with #10, since that'll fit well for one update, so I can both take a break and enjoy the mod myself.
This specific feature is a branched off issue that was thought of while getting issue #10 made.
Basically, this adds a whole slew of variants for each Equipment.
Weapon Variants
Armor Variants
Also, the Take Damage button will bring up a list of damage types. Use this to choose which type of damage you want to receive. Fellow players who also use the mod will have certain emojis around their damage numbers. If they attack you and you get hit, you should use the Take Damage type resembled by their damage number.
This kind of configuration will likely be added with #10, since that'll fit well for one update, so I can both take a break and enjoy the mod myself.