This feature (requested by ClickDownload) enables you to basically call in a temporary partner.
Summons can:
Take damage for you
Attack while you're attacking
Get healed for a portion of the item HP heals you obtain
Summons cannot:
Use Equipment
Sustain other item effects
Use skills (Hyper Attack will still have the summon do normal damage)
Summons will take 100 MP and you may only have one at a time. Any new summons will replace the current. Summon HP will be displayed just below your HP, and will use it's own bar colors (which you can define as well).
Not just that, but you will need to pay a certain amount to learn and use new summons. The more powerful a summon is, the more expensive it'll be.
You can configure a summon's HP & Max HP, and a summon only gets replaced when you use a new summon, allowing you to put your summon's HP back to a positive value if you want.
This feature (requested by ClickDownload) enables you to basically call in a temporary partner.
Summons can:
Summons cannot:
Summons will take 100 MP and you may only have one at a time. Any new summons will replace the current. Summon HP will be displayed just below your HP, and will use it's own bar colors (which you can define as well).
Not just that, but you will need to pay a certain amount to learn and use new summons. The more powerful a summon is, the more expensive it'll be.
You can configure a summon's HP & Max HP, and a summon only gets replaced when you use a new summon, allowing you to put your summon's HP back to a positive value if you want.