First I want to thank you for reaching out. It is really helpful to me to get other people perspectives.
I had considered your request earlier in the development of this package but I decided to disallow it to prevent user error. I see now this curbs the creativity of people like yourself. Previously the code only allowed increasing current or kp values. Now the current value just has to be greater than zero. The pitch values still need to be increasing order.
I have added a beta build to TrickandTrailReleases/1.05b beta so you can give it a try. I would love to hear what you come up with. You should know that this build also has new features including a separate braking curve and something called dynamic stability which increases tune stiffness with speed. This is not compatible with the old version so screenshot anything you want to save.
I haven't tried this yet but I'm planning on something like this. Will probably need different values for tail vs nose slides.
(pitch, current)
(.2, 5)
(.5, 10)
(3, 140)
(5, 140)
(6, 10)
(15,10)
First I want to thank you for reaching out. It is really helpful to me to get other people perspectives.
I had considered your request earlier in the development of this package but I decided to disallow it to prevent user error. I see now this curbs the creativity of people like yourself. Previously the code only allowed increasing current or kp values. Now the current value just has to be greater than zero. The pitch values still need to be increasing order.
I have added a beta build to TrickandTrailReleases/1.05b beta so you can give it a try. I would love to hear what you come up with. You should know that this build also has new features including a separate braking curve and something called dynamic stability which increases tune stiffness with speed. This is not compatible with the old version so screenshot anything you want to save.
I haven't tried this yet but I'm planning on something like this. Will probably need different values for tail vs nose slides. (pitch, current) (.2, 5) (.5, 10) (3, 140) (5, 140) (6, 10) (15,10)