J-Andersen-UvA / BabylonSignLab

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Blendshapes #12

Closed J-Andersen-UvA closed 2 months ago

J-Andersen-UvA commented 2 months ago

Make sure we can display blendshapes.

J-Andersen-UvA commented 2 months ago

The source mesh has blendshapes. We can check that by looking into the MorphTargetManager for that mesh. They are however, renamed. Lets hope the animation blendshapes are also renamed.

J-Andersen-UvA commented 2 months ago

Information on how I got it working: https://github.com/J-Andersen-UvA/GLTFAndBabylonBlendshapeIntegration