Closed J-Andersen-UvA closed 2 months ago
The source mesh has blendshapes. We can check that by looking into the MorphTargetManager for that mesh. They are however, renamed. Lets hope the animation blendshapes are also renamed.
Information on how I got it working: https://github.com/J-Andersen-UvA/GLTFAndBabylonBlendshapeIntegration
Make sure we can display blendshapes.