Open J-Andersen-UvA opened 2 months ago
We should make a function to test of animation is compatible with the avatar;
When mismatch:
Indeed we should label every animation with used avatar, this is not an problem but the label is essential metadata.
Some animations use different skeletal meshes, meaning that it will break on the glassesguy skeleton collected from AAP. If we label each animation to use a target mesh, we will circumvent this issue.