J-Andersen-UvA / BabylonSignLab

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label each animation to use the corresponding skeletalmesh #6

Open J-Andersen-UvA opened 2 months ago

J-Andersen-UvA commented 2 months ago

Some animations use different skeletal meshes, meaning that it will break on the glassesguy skeleton collected from AAP. If we label each animation to use a target mesh, we will circumvent this issue.

rem0g commented 2 months ago

We should make a function to test of animation is compatible with the avatar;

When mismatch:

Indeed we should label every animation with used avatar, this is not an problem but the label is essential metadata.