We need an example of how retargeting should be approached now with the new retargeting server in UE.
[x] upload source and target meshes (fbx)
First receive_fbx:{file_name}, to notify the server of the incoming file and its name
Server responds with new port to send the fbx to, send it to this address.
Server responds with "File received, path:{filepath}"
Then import_fbx:filepath
destination_paths look like "/Game/SkeletalMeshes/{mesh_name}"
[x] upload animation (fbx)
First receive_fbx:{file_name}, to notify the server of the incoming file and its name
Server responds with new port to send the fbx to, send it to this address.
Server responds with "File received, path:{filepath}"
Then import_fbx_animation:filepath,destination_path,name,destination_path use "/Game/Anims/" for the destination_path
[x] request retarget and send from server
First rig_retarget_send:source_mesh_path,target_mesh_path,animation_path
source_mesh_path = "/Game/SkeletalMeshes/{mesh_name}"
target_mesh_path = "/Game/SkeletalMeshes/{mesh_name}"
animation_path = "/Game/Anims/{name}"
keep connection open and wait for incoming file
on EOF msg the file is completely send
We need an example of how retargeting should be approached now with the new retargeting server in UE.