What steps to resolve the problem (using Advance Ogre Framework dot loader)?
Camera* sceneCam = m_pSceneMgr->getCamera("Camera");
m_pCamera = m_pSceneMgr->getCamera("Camera");
OgreFramework::getSingletonPtr()->m_pViewport->setCamera(m_pCamera);
m_pCamera->pitch(Degree(-90));
Please provide any additional information below.
Probably something like this will resolve the issue.
e = Euler(); e.x = -pi /2
bpy.data.objects["Foo"].rotation_quaternion.rotate(e)
Original issue reported on code.google.com by delaneyg...@gmail.com on 13 Oct 2011 at 4:19
Original issue reported on code.google.com by
delaneyg...@gmail.com
on 13 Oct 2011 at 4:19