Closed WalshyDev closed 4 years ago
Not sure if Iridium could be used for other machines, or being used in the Magthor Alloy recipe, or Armor/Tools but just suggesting.
Also, you may wanna pin this for the time being.
Had a question about the scrap box. Requires a compressor in recipe but that is not an item we can have in our inventory. When a compressor is picked up we get the 4 items required to build it put into our inventory.
The Compressor is a Multiblock, you can't actually ever use it in a recipe so it's of no use /sf cheat'ing one in. It's there as a placeholder for another item that will come in a future build so just wait for them to work on it a bit more
Had a question about the scrap box. Requires a compressor in recipe but that is not an item we can have in our inventory. When a compressor is picked up we get the 4 items required to build it put into our inventory.
you are a few builds behind
didn't see your link if you left one: Please add lore to electrics showing consumption or output (as all other electric machines already have this).
Possibly make these operate in the nether and/or the end maybe with the use of an upgrade or even "as is", but possibly in the way that an Energized Solar panel also works without sunlight... just producing some amount less in the worlds without a sun, maybe not a LOT less since these are - as you say - end game machines and I have no idea of their normal output.
Possibly make these operate in the nether and/or the end maybe with the use of an upgrade or even "as is", but possibly in the way that an Energized Solar panel also works without sunlight... just producing some amount less in the worlds without a sun, maybe not a LOT less since these are - as you say - end game machines and I have no idea of their normal output.
I believe all machines should work in the nether/end. The new solar panels all do function without sunlight (though create a lot less). You can check this in the GUI of the machine.
Would it be possible to add an item that can copy and paste/load cargo node configurations? Not sure if item whitelists would make that difficult.
Would it be possible to add an item that can copy and paste/load cargo node configurations? Not sure if item whitelists would make that difficult.
Can't see why not. Should be pretty easy!
It would be nice to see an electric or automated (or maybe even both?) ancient altar. Everyone knows how awful it is waiting for it to run
A vanilla auto crafting table would be a nice addition to this plugin as well :)
You should probably add a proper Issue template for bug reports too.
Machine Idea: Enchantment Remover - Target and remove an enchantment from an item using massive amounts of power and UU Matter
It would be nice to see Food Synths scaling how much power they used based on how many are stacked, makes them easier to carry around and allows them to be stacked.
A reiteration of Barrels, since the current version (which is pretty outdated by now) is broken in ways that can be detrimental for those that use it often.
You guys should look into changing the recipe for Refined Iron, it complicates a lot of things with automation. For example, a common bottleneck in automating Reinforced Alloy Ingot is the Coal/Carbon, and when there is carbon missing from the Damascus Steel smeltery, it starts producing Refined Iron. This happens in other recipes as well.
Also could you please remove this obnoxious debug message?
@TheBusyBiscuit fixed ty
This is incredibly nitpicky, I know but can you examine the cost for the uu-matter in the Mass Fabricator: the intention appears to be 100 items per uu-matter, but it is actually 101 for all except the first one you run through after a restart since a uu-matter is NOT produced at 100%. When one more item is processed it will advance to 0% and your uu-matter is produced... meaning that every uu-matter costs 101 scrap... except for the very first one since it doesn't charge you for the no progress at the beginning. Also, upon server restart, this machine forgets its progress. It would be super if it didn't do that.
An explosive bucket which can remove liquids at fast speeds, but will not give the player the liquids removed by the bucket.
This is a mega thread where you can give feedback on build 6+.
These builds are beta, it adds in a scrap machine and mass fabricator. These machines are not fleshed out. The only recipe from the UU-Matter is Iridium (no use currently). These function like how they did back in Tekkit however the Mass Fabricator requires scrap rather than always working and being sped up.
Any feedback is appreciated here. If you have a bug to report then please create a new issue.