J3fftw1 / LiteXpansion

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Multiple Food Synthesizers in a player's inventory all feed them at once. #74

Closed Noobly-Walker closed 4 years ago

Noobly-Walker commented 4 years ago

:round_pushpin: Description (REQUIRED)

Should a player desire to spend more time away from base without needing to eat or recharge, one may choose to bring multiple food synthesizers with them. However, they will find that whether the food synthesizers are stacked or not, all food synthesizers will lose 3 joules whenever the player gets hungry.

:bookmark_tabs: Steps to reproduce the Issue (REQUIRED)

Have more than one food synthesizer in your inventory. They must have some charge. Whether they are stacked or not doesn't matter.

:bulb: Expected behavior (REQUIRED)

It may be expected that food synthesizers drain in the offhand slot and hotbar first, then the top row of the inventory, then the middle row, etc., with food synthesizers to the left depleting before those further right. If two or more food synthesizers are stacked, they become unstacked before one discharges, leaving the ones that were removed from the stack to either find a new slot in the inventory or be dropped on the ground.

:scroll: Server Log

No relevant errors thrown by server.

:open_file_folder: /error-reports/ Folder

No relevant error reports saved by server.

:compass: Environment (REQUIRED)